Outriders is BEYOND Generic



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Outriders has a generic story, generic gameplay, and generic mechanics. I really wanted to like this game but there was very little that I enjoyed of it’s recent demo. Outriders is the definition of generic.

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48 thoughts on “Outriders is BEYOND Generic”

  1. I am not interested in a destiny killer. I want a game that isn't bugged to hell on launch and provides good story telling. The gameplay mechanics needs to be on point too.

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  2. Well, Luke Smith left that side of Bungie he's going to be a DIrector or Producer on the Destiny TV Series. Justin Trueman is now in charge so we're going to see some changes just not anything possibly drastic quickly over the span of the next 9 months at least now we got heard a lot more sooner than later when the summer rolls around which is usually the time they tend to reply back to us about the state of the game. So decent stuff looks like we're definitely going somewhere now.

    Outriders does need some rework for the full game so it's not that terrible overall. The game is ok just not that interesting I feel it's similar to Marvel's Avengers and Anthem failures to captivate the audience of Destiny or people who played it and have moved onto other mmo's now. It didn't take it's own spin on the genre of these type of games it just said Hey let's copy and paste Square Enix honestly needs to take time to re-analyze these 2 games Marvel's Avengers and Outriders so it gets the fans that love it back to playing.

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  3. It's got a very "Gears Of War" feel to it, aside from classes and abilities. But I honestly think that Gears does it a hell of a lot better. The abilities are cool and perks higher on the skill tree look intriguing, but if they want this to be a good, long lasting and interactive game then they really need to overhaul the gameplay and story aspects.

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  4. I think many Destiny content creators and streamers are looking for a way out from Destiny because of the many failings and controversies going on at Bungie and their V.I.P-steaming comunity. Plus everyone is looking for a new game that can hold up the standard Bungie has set with their Tiger engine. Unfortunately it always starts with hype and ends with rejection. Nothing has come along yet that is as polished as Destiny. Its unfortunate, because Destiny really needs a competitor.

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  5. Honestly thank you for saying this. People have been blinded because there haven't been many new IP's during covid, but this game literally looks like it was mad for last Gen consoles and the way it plays feels like it. It's just clunky over hyped averageness.

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  6. Me and a buddy just couldn't stand playing it due to shaky cam and just motion blur. Maybe down the line, I'd give ti a shot if I could stand playing it if my eyes and brain didn't hurt from the visuals.

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  7. The game certainly has the potential to be Good, it certainly seems like an ability focused game, so with any luck the end game armour will have lots of synergy and build potential. My major concern is the technomancer. That slow down time bubble seems like it will make most bosses a bit of a joke, and things which give large damage buffs on demand can require balancing around, making the guns a lot worse than they could be without the damage buffs being readily available. That being said, the gunplay does seem to be it's secondary concern, so that might well be irrelevant
    It's major battle at present will be trying to keep people from getting really invested in the gunplay, and focused on the abilities and build potential. With any luck the full release will put it out there in a good enough state that it will act as a bit of a wake up call to Bungie, making them realize they need to step up there game, or other developer's might actually make a game capable of competing with destiny.

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  8. Just as a quick thought experiment, let's design a looter shooter.
    So, this will have three weapon slots. There will be primary, grenadier, and heavy. Primary will be a weapon you run around with, rifle's, DMRs, shotguns, sniper's, and SMGs.
    Grenadier will be more situational weapons, which you either switch to quickly rather than reload, or switch to in order to start and engagement. These are things like pistols, revolver's, grenade launchers, and machine guns.
    Heavy will be single shot/very slow shooting high damage weapons, for hitting the tankiest of target's. These include rocket launchers, some very high powered sniper's, charge rifles, and burst launchers (these fire multiple missile's in a sort of cone or arc, high total damage but the potential to partially miss a solitary target)
    The loot will be as you expect, various Perks, ubiquitous ones, slot specific ones, weapon archetype specific ones, all that good stuff. Go wild thinking up archetypes and weapons and Perks.
    Now, this will be a movement heavy game, so I'm just going to steal the Titanfall 2 movement system for this thought.
    Let's say there is PvP and PvE. That will test the balance.
    Or will it?
    What we are going to do is balance the primary and grenadier weapons around PvP, and then the abilities, heavy weapons and kill activated kits around PvE. Heavy weapon will obviously be a one shot in PvP, so there's no need to really balance them there, just keep that ammo really rare.
    For weapon activated thing's, we'll be having thing's a bit like warmind cell's, except a far more concentrated explosion. We'll have a overcharged system, and various Perks can make the overcharged stack's do different things. And of course, grenade's will be OP as feck, because I like grenade's.
    For the variously abilities, let's be having four. These will be movement, grenade, "melee", and class.
    Movement will including thing's like grapple, a speed button, a teleport, and an invisibility/invincibility button which also prevents you from seeing people and hurting enemies whilst it's active.
    Grenades will have universal one's and subclass element specific ones. The universal one's will be crag grenades and C4. These always work the same, but the damage element changes based on the subclass your using.
    The subclass element specific grenade's will do stuff, I suppose. This is just a thought, and let's say three elements, Because I'm lazy, which means at least three grenade's. I'm not that creative. In general, if you're within 2 meter's if the grenade explosion in PvP it will be a one shot (unless it's a DOT grenade) and if you're outside 5 meter's it won't affect you (unless it's a grave grenade, which will do 25% damage from 5 to 7 meter's, 50% inside 5, and 100% inside 2.5)
    "Melee" abilities will either be you melee someone and something happens, maybe you get an overshield, maybe an explosion, maybe Giornos theme plays, you get the idea, or there's an AOE effect that pop's up in front or around you. This could be a damaging field, an explosion, a powerful knockback, or some sort of slow or vunerableity debuff gets applied.
    There might as well be four classes, so here are the class abilities: dodge, work's like you'd expect, enrage, refresh all your other abilities, heals you, and grants melee damage for a short time, rearm, grants reload speed and weapon handling for a short time, and supression, which creates a bubble that puts a slow and vunerableity debuff on any enemy inside it and prevents any abilities being used.
    Now, three subclass elements will be electric, fire, and blood. Why blood? Because why the feck not. For simplicitys sake, this won't affect the classes supers, just the various buffs and special abilities the subclass gets.
    This is long and I'm bored, but let's just quickly name the four classes and I'll let y'all figure out what they do
    Zellot (or however you spell it)
    Engineer
    Vagrant
    Legion
    Thanks for reading, this took rather a while to type and a bit of brain power, but imy pretty happy with it for something I wrote at 7 in the evening.

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  9. Every video that says outriders is insert bad adjective here :

    -Says people call it a destiny killer when literally nobody does

    -Says its a cover shooter when everyone says it isnt

    -Says weapons feel weak when they are using uncommon and rare weapons

    -Doesnt even have the initiative to listen to the story and then says they dont like the story.

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  10. I dont know what people hoped for tbh
    All the people who were responcible for painkller/bulletstorm left the company almost 8 years ago and now working on witchfire which is actually looks fucking amazing.
    And Outriders just look like a generic division clone with abilities.
    Probably will be dead on arrival.

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  11. When I played the D1 beta my only reaction was : what is this drug and where do I get more. Anthem and outriders beta : I mean, SOME things are cool, maybe the game will turn out fine. And they never do

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  12. I'm so baffled by this game. This looks like a F2P game that you'd find in the PS Store. i had fun playing it, but definitely not worth $60, I guess my standard for $60 is a lot higher.

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  13. It's only being called a destiny killer by destiny players dying for something else to play besides the recycled content bungie has been feeding them over and over again

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  14. Nothing generic about it. Loot is amazing, combat is excellent, shooting is great, movement is great…… co-op is super fun. I think your video and your saltiness is pretty generic. It's your life not the game man, it's yoru life… remember that. I always tell people that when your life sucks and you're miserable….. it's most likely you and not the thing that you're pointlessly moaning about.

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  15. Personally I disagree with your opinions in this video. I enjoy many of the mechanics you spoke of in this video (story, combat, builds, etc.). I’ve enjoyed my time with this demo more than I have with most destiny content recently. But that doesn’t mean I think this game is perfect. Namely the game has a decent amount of technical issues that worry me for its release and I hope the game has a more enjoyable “optimal grind” than the demo. Grinding one side quest miniboss over and over again isn’t the most fun way to spend my time. The team behind the game appears to be addressing some of these concerns so hopefully my problems aren’t present for the full release. And honestly I still feel rewarded when I’m not grinding “the optimal” method so I’m not too worried.

    Edit: I do agree that this game is definitely not a destiny killer. I attribute that more to the games differences than it’s shortcomings though.

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  16. It's not meant to be played as a cover shooter. Cover exists as an adjunct to the real combat loop of running in and being aggressive, healing through killing, ala Doom. They admittedly do a poor job outright explaining that in the prologue, but their media outright says "cover is for cowards"

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  17. This game has literally zero hype behind it. Not sure what you're going on about. Like for reals. I've never seen a game with such little marketing and hype.
    The game isn't trying to be some ground breaking game. It's just trying to be a game. Generic is what its going for it seems to me

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  18. I was so excited about this game but I deleted the demo before I could even complete it. They make a mockery of the cover based system and the game feels pretty blsnd

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  19. People be calling this the destiny 2 killer, when destiny 2 it’s self is the killer, it’s dumb $40 dlcs with no story involved, over used gear, op and broken shit, destiny is just dying slowly.

    Oh out riders, yeah it’s whatever, it’s not gonna get far

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  20. Yup, tried 3 of the classes and it was just meh. It's not great, it's not bad, just meh. I don't see myself playing this consistently like Destiny. This is my opinion.

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  21. To be honest I'm enjoying this game though more from the gameplay than the actual story part. We inly saw the first part of the story in the Demo, and I'll admit it started off generic similar to D1s, and D2s generic story, but if it goes further in depth then that will be a welcomed surprise. I'm use to janky third person shooters because one of my favorite Third Person Military Shooters is Spec Ops The Line it has a gameplay loop, and story I enjoy actually the game is great in my opinion I rate it a 10/10. For Outriders I love that the game has a crafting system, and a great modding system where if you dismantle a gun you keep the mod, and can put it on a weapon of your choice along with using resources to level up your wrapons, and a crafting system. I enjoy it more than I do Destiny, but that isn't really a big step forward, but it is a game I'm looking forward to. I love the abilities, the classes, the gameplay, and the only character I like so far is Jakub which is the comedic relief character. I'd give Outriders at least a 7-7.5/10 for my rating opinion. I love the gameplay, but I hope the story gets better, and goes more in depth for a more immersive narrative. Yeah I feel like the cutscenes should've been saved for major plot points, and major boss fights there's a bit too many cutscenes, but I'm willing to give the game a chance, and we all could use a break from Destiny as well which I've been doing.

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  22. Graphics are bland… sound is great. Gameplay is beyond fun. This isn't hyped or overhyped. The opposite, it's exactly what has been marketed as. But I have A feeling that when it's all said n done. Gameplay n fun w friends outweigh lore n story. But since so many content creators hate. I want to see u guys make a game and see how you are evaluated. It's hard in todays world to appeal to.most yet just on experience. This game is going to shock people when it's all said n done

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  23. Also whomever is saying destiny killer is oblivious to gaming. This game is a AA project with AAA ambition. Its gears of Anrhem. Not a destiny killer…This game will be way better than Anthem which will show Bioware they failed us. Hopefully Phil buys the IP and we still get an Anthem with better mgmt and direction

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  24. I don't really understand why people even bother to call it a "Destiny killer" when it's not even a live service game or dorect competition.
    Anyone who takes that claim seriously has already missed the point, Outriders feels refreshing after a shitshow of nearly a decade of mediocre live service looters, all of them.

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