Outriders: Mixed Feelings On The Demo So Far



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

Outriders has launched its official demo as of today, and I’ve already had a chance to beat the demo content on one character. While combat and loot seem good, the world and art direction are lacking.

Follow me on Twitter:
https://twitter.com/PaulTassi​​​​​​
Read my articles at Forbes:
https://www.forbes.com/sites/paultassi/?sh=77b3caff0aca
Read the sci-fi books I wrote:
https://www.amazon.com/Paul-Tassi/e/B00GF2V55Q/ref=dp_byline_cont_ebooks_1

Source

24 thoughts on “Outriders: Mixed Feelings On The Demo So Far”

  1. It's like the inverse anthem. Good gunplay and loot, not a particularly developed visual or mechanical identity. Visuals will probably come later when you really go into the anomaly influence rather than generic post apocalypse survivor. Gunplay and loot are fundamentals that need to be right for it to be fun and not feel like it is wasting your time with grind, but delivers on the fun, so it's good they got that right. If you really push how aggressive you are, the game is a rush, on a fine edge of healing by damage and receiving damage. If you play conservatively taking potshots from cover, it's mundane. I made a point of pushing the world tier as much as I could and play as aggressively as possible and had a great time. Feels a bit like a devour warlock with all the kills to heal, which is my class in D2. But much like my warlock, the boss fights are really tedious at higher world tiers. Adds deal enough damage you kinda have to kill them first and then no more heals while you finish the boss. Really gotta have a life steal weapon. Would benefit from a but of a remnant balance. Easier boss, but more regular adds to let you heal up. Or skills that trigger heals both every X damage and on a kill. X can be big enough to only matter in boss fights, but should be there.

    Reply
  2. I enjoyed a lot of my time with it, but it feels very janky in some spots. The gameplay is actually super satisfying, some of the best cover shooter combat i've experienced personally, but multiplayer was really finicky and had me and a friend totally restart quest progress for some reason. Also, no toggle for motion blur is painful lol. It's not too shabby, but i'm not sure it's convinced me to pick it up at launch just yet.

    Reply
  3. I’m playing on Xbox and for one subtitles are to read, white on white for the most part. Enlarging the font seems to only adjust in menu letters, not subtitles. It needs to have a greyed out background as other games have. Looking in the inventory for weapons and armor, the descriptions are grey on grey, hard to read from a couch 6 ft away. Don’t know if this is a console problem.

    Reply
  4. I have to agree. I want it to be good so I look over alot of stuff but so far I find the movement awkward at best, and the abilities are mostly bad. Some are nice but things like the generic "just play a slash animation and affect all characters around your character" just feels lazy.

    Reply
  5. It’s not visually appealing honestly. Division 2 is a similar game and is extremely visually appealing for what it is as a game. It comes with weather changes and lighting changes ( day night cycle ) as well. I’ve only watched demo reviews so far and that’s my only criticism at this point. Games don’t need to be a shinny visual mater piece to be good and some that are it’s only surface level like god fall well have to wait and see what the full game is like.

    Reply
  6. P.S.- This game is pretty incredible and there is nothing your trash highness can say in your pseudo-expertise that would make me think otherwise. Got it? Good, now toss off.

    Reply
  7. Hi Paul – I'm new to your channel since recently getting back into Destiny 2 after a couple years off. I love your content!
    Could you talk about a couple things in your Outriders follow-up:

    1) The general sensitivity on a controller (PS5) seems to be very awkward. I've played 1st and 3rd person shooters my whole life and this one just feels off (i.e. I'm not able to finesse close range shots due to weird acceleration). Watching your MnK gameplay made me super jealous since it is completely evident that you have so much more character control. Did you notice this once you went to your PS5 controller?
    2) I'm disappointed that there is no crafting in the demo (even if we couldn't fully craft, just seeing the table or system they'll use). I know I've seen the in-game mods page during preview content, but I hate that you can break down blues w/ mods and not see them in your inventory. I also don't like that we weren't able to play around with baseline mechanics of crafting, upgrading, modding, etc.
    3) It feels very clunky to have to go through 12 cutscenes to do the replayable missions. This just seems like a weird design choice (i.e. watching Mr Chang get murdered everytime)…maybe just have a single prompt after the 1st time playing?

    Happy Friday!

    Reply
  8. This game's art style reminds me of how I felt playing through Remnant: From Ashes.
    Even though it has a lot of unique guns and models along with a few set pieces that can make me interested, the overall visuals just never really hold my attention the way other games like destiny or borderlands do.
    Which more than likely just comes down to studio size and budget I'm sure, but like you said its inevitable that people will compare it to other games in the genre

    Reply
  9. On my second char now. So far i like it. Graphics are good but performance is odd on PC. I am having fun with it. I like the story so far. It remindes me of a JRPG story. Interesting and a bit disjointed lol. I think it controls great. Builds look cool. I am a big fan of less open world and more instanced. I'm gonna play it a good bit during the demo and def pick it up. I'm excited to see where they take it. They need to tweak PC performance and give us more options to play with there. Also, its odd to the have cutscene where you just open a door but thats a very square thing to do lol

    Reply
  10. The game is alright. It's got alot of graphic and audio bugs though. Also way too many cut scenes. The demo should have just show cased combat maybe at the level 10 or 20 range with preset loadouts. That's how monster hunter does their demos and it works pretty well.

    Reply

Leave a Comment