Outriders – New Dev Updates About THIS Big Feature Requested By Fans! ALL NEW Updates!



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Outriders News Updates – Fans have been requesting a pretty important feature for quite some time and finally we have a response from the devs about this feature. Also, you might be losing in Outriders and guess what? It might not be your fault…

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SOURCES:
https://kotaku.com/outriders-could-really-use-a-self-revive-1846693083

https://www.reddit.com/r/outriders/comments/ms071p/the_devs_have_commented_on_solo_revives_and_it/

https://www.reddit.com/r/outriders/comments/mrz77k/it_might_not_be_your_fault_if_you_keep_dying/

https://www.reddit.com/r/outriders/comments/mrz77k/it_might_not_be_your_fault_if_you_keep_dying/guq2wxe/?context=1000

https://www.reddit.com/r/outriders/comments/mrtqx0/for_the_love_of_god_either_give_a_solo_rez_for/

https://www.reddit.com/r/outriders/comments/mrr7jd/the_amount_of_time_you_can_be_stun_locked_really/

Source

21 thoughts on “Outriders – New Dev Updates About THIS Big Feature Requested By Fans! ALL NEW Updates!”

  1. That request is a load of bollocks. How are you supposed to revive ya self when you’re out cold on your arse. Man up and try again and / or drop a world tier ffs. Shit idea.

    Reply
  2. I think they need to add some sort of indication or timer cooldown with the final Tech Shaman perk. 180s cooldown to regain half health when yours is depleted. It's hard to tell when this actually gets initiated since regaining absurd amounts of health are easy for the techno. Even an animation or "glow" effect is enough to know.

    Reply
  3. I'd say it's definitely trying to give incentive to play coop because some bosses definitely don't seem fit for solo play with some classes. A devastator fighting the acari in the first phase is rough as hell when you can't heal in any way till phase 2 where the ads start spawning

    Reply
  4. I have a bug on my Teir 3 weapon mod called Scrap Grenade that is suppose to shoot a projectile dealing dmg every time I reload, BUT sometimes loading into expeditions no matter how many times I reload it never fires the projectile. I have to abandon and restart smh so frustrating

    Reply
  5. Look everybody! It's the Twitter game! U pay $60 for a broken game and u get to read tweets all day. What an awesome game! I can't wait for tomorrow's b.s.! Please, fill us in.

    Reply
  6. I think for expeditions you should have the option to restart at a check point with tone added to the clock or choose to restart it fresh when you die. That way it gives the players the option to complete the expedition at a worst time or choose to restart and try fresh. It’s a good risk reward system. If they think they can still get gold with the added time or if they think they should just cut there lost and restart. It would make it a lot less frustration for players who just want to complete the expedition.

    Reply
  7. Then why do solo players have the same timers if it's a puzzle to learn from? There is no puzzle solving when you have to use brute force to beat the timers solo while dealing with the ridiculous staggering. At least in coop (when it's not lagging to hell and back) the mobs split there attention and you have more crowd control options and overlap.

    Reply
  8. I primarily play solo. It never feels like a puzzle playing outriders solo. It's more like run in a big circle, kill snipers, avoid elite shotgun boy. seriously those guys suck and you know who im talking about. Then rinse and repeat

    Reply
  9. Omg change this change that, as soon as it's a challenge wee ned to change, we ned a revive buhuhu, play pyromancer you can have it as a ability, the game already has the solution, stop changing the game,! this is the game,! This is how its meant to be without the, glitches bugs, the game already has tons of solutions built in, if you are struggling, tune down the difficulty, but stopt crying about how hard it can be , it doesn't have to be difficult.

    Reply

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