Outriders News Update – Dev Team Responds About Rebalancing! Future Updates! New End Game Concerns!



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Outriders News Update – The Outriders dev team opens up about the recent rebalancing changes and talks about the future. Plus we’ve got some new concerns about the end game and the toxic environment players are facing. Stay tuned for more Outriders News updates and gameplay on PC, PS4, PS5, Xbox Series X and Xbox One!

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SOURCES:
https://www.reddit.com/r/outriders/comments/mnm4i6/pcfse_social_media_presence_after_posting_the/

https://gamerant.com/outriders-destiny-division-kick-boot-devastator/

https://www.reddit.com/r/outriders/comments/mp8iy9/i_dont_care_if_they_arent_meta_devastators_are/

https://www.reddit.com/r/outriders/comments/mp7ukw/swapping_attributes_on_legendaries/

https://www.reddit.com/r/outriders/comments/mp1j6x/someone_stole_my_tires_cant_have_shit_in/

Source

26 thoughts on “Outriders News Update – Dev Team Responds About Rebalancing! Future Updates! New End Game Concerns!”

  1. I have had so many people kick me from end game cos me playing my devastator and trickster and it annoys me so dam much I hope they get rid of the timer so I can enjoy the game

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  2. This is what happens when you put a short timer/wrong timer on end game stuff, it just seems hard for that class to run tier 12+ and get gold and even more hard with a full team. The dev's are treating this game like destiny with the expo's making them only fun to do if your and elite or have a high damage class.

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  3. I think devastator needs a taunt and something like Thorns where taking dmg reflects some back to attackers….so your still a tank, but you do dmg being a tank. Also some sort of CC specific to devastator like i dunno Petrification…being stone, and a Debuff type thing where everyone around you (within ur close range?) takes more dmg would also be a good change.

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  4. Wish matchmaking was like the division 2. I get either no matchmaking; someone just standing around doing f*ck all for ages with me trying to attract attention; or getting kicked constantly. This is sold as a multiplayer game but it’s really mainly a solo game

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  5. People who are crying about trickster nerfs need to grow up. I don't agree with the choices they made with the nerfs, but acting like the class is unplayable now is so childish and petulant

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  6. We need THE TIMER GONE in expeditions. It fosters a bad community. If you don't do enough DPS you're considered shit. Making it about skill rather than pure DPS will create a symbiotic relationship between players with different classes. All would be happy to match a different class. Simply Nerfing/Buffing does not fix the issue.

    Reply
  7. They could just reverse the Trickster Nerf (I don't play the class only tank because I prefer Niche unpopular classes anyways) and just leave it where it is at to rethink there approach. But I also don't want Niche classes like Devastator, Technomancer and Pyromancer to be useless because someone can one shot everything that the enemies even looks at a trickster in a funny way.

    Reply
  8. Considering that Outriders is strictly PvE focused, I think it would be a great idea to add as many playable roles/subclasses as possible. Pair that with end-game content that isn't time-based where you actually have to just survive complicated encounters and you got yourself a copypasta content loop that would make this game feel more than reasonable for 60 bucks

    Reply
  9. My buddy was doing the melee bleed build completely destroying shit! But the problem I have with it is that it is still only incentivizing that specific build for them to be viable at high levels. Again don’t nerf builds!! instead bring everything else up.

    Reply

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