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OUTRIDERS OVERPOWERED TECHNOMANCER BUILD – BLIGHTED ROUNDS IS BROKEN – Outriders Technomancer Build
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#outriders #builds #technomancer
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easynow1337 aka easynow 1337 here with outriders & outriders demo – today we look at outriders character build but specifically for the outriders technomancer build – one of the most broken abilities is the technomancer blighted rounds so I had to talk about them – the outriders technomancer blighted rounds increase weapons damage and spread toxic – so I felt an outriders technomancer blighted rounds build would be great if you match mods up to it – this makes outriders technomancer overpowered – and there will be a lot of outriders overpowered builds in the full release, but this in my opinion is the best outriders overpowered build in the outriders demo – technomancer overpowered using one abilitiy is pretty cool as I didn’t enjoy the class at first but when I saw that blighted rounds overpowered I really needed to make an outriders overpowered builds guide for the outriders technomancer broken abilitiy – outriders blighted rounds broken ? potentially! Can’t wait for access to a full skill tree!
Source
these mods make blighted rounds incredible, and with a little bit of theorycrafting on the skill tree, this build will be overpowered
The technomancer is such a fun class. The build I have is decent but it needs work. I hope this vid helps me
I don't understand why blighted rounds and twisted rounds get such a huge buff, it is around 70% by default, but typically it should just be around 25%. they are too powerful to miss. And I hate the idea of using such "boring" skills when there are 7 more flashy skills.
you can rly make a warlock dot build with the blighted / decay turret /fixing wave for your turret and survivability plus with blighted you have a second heal backup and all the talent point fit perfectly with the 2 branch talent tree to make this build perfect . this build is gonna be a perfect build for solo and support
I've had the same build for days; however, I have a gun that has a 100 bullet mag. Blighted rounds stays on the gun basically forever.
Liked the idea of the Technomancer but wondered if I’d be stuck being a sniper. Thanks for answering that question.
I have to tweak my Tech build, but i currently have builds for the other 3 classes that absolutely annihilate. Especially captain farming. Took a while to get the pyro and dev builds, cuz i had played mostly trickster. In my opinion, at least for captain farms, i had Tech ranked 2nd behind Trickster, and then Dev a fair bit below, and pyro worse than that. After tweaking the dev and pyro they are on par with trix (and dev might be even faster, except when i accidentally kill everything and have to go back to rift town) – The way i thought about it was on a 10 scale, until yesterday i had trix at 10, tech at 9, dev around a 6 and pyro at like 3 or 4. After tweaking the builds, ive got trix/dev/pyro all at a 10, and then tech at 9 – bear in mind that's just my take based on speed for captain farms, but those same builds work really well for most of the demo (because its all the same small group of enemies. The devs have said there are a LOT of other enemies, and areas with FAR less, and even no cover, fighting other enemy types, so builds are going to need to be fluid. anyway, just my take…
My favourite from best to worst are technomancer trickster devastator and pyromancer I will not be using pyromancer as to much of a glass canon
This is my current build on the demo as well but I use it with the legendary Voodoo Matchmaker that has the ability to spread damage to enemy’s in a five meter radius it’s super good for the blighted rounds