Outriders PS4/Pro and Xbox One X/S Frame Rate Test (Demo)



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Outriders PS4/Pro and Xbox One X/S frame rate test showing the games framerate/fps in the demo version of the game.
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The versions tested were 1.04 on PlayStation 4 consoles and 1.3.2102.230 on Xbox One consoles. Note that these version numbers correspond to 0.1.0.0 in-game.

Timestamps
00:00 – Xbox One X
06:01 – PS4 Pro
12:01 – PS4
18:02 – Xbox One S

Xbox One S uses a dynamic resolution with the highest native resolution found being 1600×900 and the lowest native resolution found being approximately 1216×684. On Xbox One S a form of temporal reconstruction is used to increase the resolution up to 1920×1080.

PS4 uses a dynamic resolution with the highest native resolution found being 1920×1080 and the lowest native resolution found being 1280×720. On PS4 a form of temporal reconstruction is used to increase the resolution up to 1920×1080 when rendering natively below this resolution.

PS4 Pro uses a dynamic resolution with the highest native resolution found being approximately 2773×1560 and the lowest native resolution found being 2026×1140. On PS4 Pro a form of temporal reconstruction is used to increase the resolution up to 3840×2160. PS4 Pro downsamples from this resolution when outputting at 1080p with forced supersampling disabled.

Xbox One X uses a dynamic resolution with the highest native resolution found being approximately 3456×1944 and the lowest native resolution found being approximately 2688×1512. On Xbox One X a form of temporal reconstruction is used to increase the resolution up to 3840×2160.

Frame time spikes during gameplay can sometimes occur on all four consoles http://bit.ly/388rrS1

PS4 consoles seem to have improved texture filtering compared to Xbox One consoles http://bit.ly/3uQksa9

Stats: http://bit.ly/3e3SVfr
Frames Pixel Counted: http://bit.ly/3qkJnzr

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27 thoughts on “Outriders PS4/Pro and Xbox One X/S Frame Rate Test (Demo)”

  1. Xbox One S uses a dynamic resolution with the highest native resolution found being 1600×900 and the lowest native resolution found being approximately 1216×684. On Xbox One S a form of temporal reconstruction is used to increase the resolution up to 1920×1080.

    PS4 uses a dynamic resolution with the highest native resolution found being 1920×1080 and the lowest native resolution found being 1280×720. On PS4 a form of temporal reconstruction is used to increase the resolution up to 1920×1080 when rendering natively below this resolution.

    PS4 Pro uses a dynamic resolution with the highest native resolution found being approximately 2773×1560 and the lowest native resolution found being 2026×1140. On PS4 Pro a form of temporal reconstruction is used to increase the resolution up to 3840×2160. PS4 Pro downsamples from this resolution when outputting at 1080p with forced supersampling disabled.

    Xbox One X uses a dynamic resolution with the highest native resolution found being approximately 3456×1944 and the lowest native resolution found being approximately 2688×1512. On Xbox One X a form of temporal reconstruction is used to increase the resolution up to 3840×2160.

    Reply
  2. "ps4 consoles seem to have improved texture filtering compared to Xbox One consoles"
    same thing with ps5 and XSX|S

    🤣🤣🤣🤣now i know why this game running badly on XSX|S…because its Xbox One port and running via BC😂
    and i notice there's a big API and software problems with XSX|S with Gen 8 games ..i think its just Xbox One version and XSX|S cant use full power because of software problems..
    ps5 is less powerful but i think developers has more time on development than XSX|S and sony API for BC and gen 8 is better right now that's why XSX always has better resolution and graphics but has framerate problems even with DRS..

    XSX|S is just running X1 games via BC with problems..and even other games is just port from X1..

    even DF confirmed that Xbox has API problems right now.
    MS should solve this SW problems and use full power of XSX|S on Gen 8 games and Next generation games.

    Reply
  3. The max resolutions for each the Ps4 pro & xbox one x are identical to their next gen versions. The sooner we move away from cross gen the better as its clear the next gen versions are just running these games in BC mode at uncapped framerates

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  4. Wrc 9 please. There are not to many racing games on vg tech. Wrc9 was updated to the new consoles. Even if iam curious about how it runs on base consoles. Nobody gives a chance to test kylotoon racing games or milestone games. There's a lot of people playing them.

    Reply

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