Outriders PS5 and Xbox Series X|S Frame Rate Test (Demo)



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Outriders PS5 and Xbox Series X|S frame rate test showing the games framerate/fps in the demo version of the game.
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The versions tested were 1.003.000 on PS5 and 2.3.2102.230 on Xbox Series X|S. Note that these version numbers correspond to 0.1.0.0 in-game.

Timestamps
00:00 – Xbox Series X
06:01 – Xbox Series S
12:01 – PS5

Xbox Series X uses a dynamic resolution with the highest native resolution found being approximately 3456×1944 and the lowest native resolution found being approximately 2261×1272. On Xbox Series X a form of temporal reconstruction is used to increase the resolution up to 3840×2160.

Xbox Series S uses a dynamic resolution with the highest native resolution found being approximately 2304×1296 and the lowest native resolution found being approximately 1536×864. On Xbox Series S a form of temporal reconstruction is used to increase the resolution up to 3840×2160.

PS5 uses a dynamic resolution with the highest native resolution found being approximately 3008×1692 and the lowest native resolution found being approximately 2112×1188. On PS5 a form of temporal reconstruction is used to increase the resolution up to 3840×2160.

The native rendering resolution changes often on PS5 and Xbox Series X. The native rendering resolution on Xbox Series S seems to usually be below 1920×1080.

PS5 and Xbox Series X have some graphical improvements compared to the Xbox Series S such as extra trees and foliage, some higher quality textures and an improved draw distance for some shadows. PS5 has improved texture filtering compared to Xbox Series X http://bit.ly/3b0UCbw

Stats: http://bit.ly/37TWDEq
Frames Pixel Counted: http://bit.ly/3aXYNFd

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50 thoughts on “Outriders PS5 and Xbox Series X|S Frame Rate Test (Demo)”

  1. Xbox Series X uses a dynamic resolution with the highest native resolution found being approximately 3456×1944 and the lowest native resolution found being approximately 2261×1272. On Xbox Series X a form of temporal reconstruction is used to increase the resolution up to 3840×2160.

    Xbox Series S uses a dynamic resolution with the highest native resolution found being approximately 2304×1296 and the lowest native resolution found being approximately 1536×864. On Xbox Series S a form of temporal reconstruction is used to increase the resolution up to 3840×2160.

    PS5 uses a dynamic resolution with the highest native resolution found being approximately 3008×1692 and the lowest native resolution found being approximately 2112×1188. On PS5 a form of temporal reconstruction is used to increase the resolution up to 3840×2160.

    The native rendering resolution changes often on PS5 and Xbox Series X. The native rendering resolution on Xbox Series S seems to usually be below 1920×1080.

    Reply
  2. Hands-down I’ll take a slightly lower resolution and have a solid frame-rate over Pushing more pixels with an inconsistent FPS 🤷🏻‍♂️ And that’s not even coming from a fan boy perspective I have both systems.. I’d be good with 1080P if it meant I was going to hold a solid 60

    Reply
  3. A lot of devs have said that both consoles are pretty on par and it's really starting to look like it. Fanboys need to understand that it's okay for them to run similar. 4k is 4k. That will leave the real differences for 1st parties. I don't see it being an issue but maybe that's just me 🤷🏾‍♂️

    Reply
  4. Another incredible showing by the xbox. What an amazing console. Just imagine when its features get utilized by first party devs like ML upscaling and VRS tier 2!

    Reply
  5. Like others have said, they need to lower the Sx resolution to hit a stable or locked 60fps, They are just aiming to high for the hardware.
    I’m sure many Sx fans would prefer 60fps over pixels

    Reply
  6. I own both consoles and i can say the demo on ps5 provides a smoother experience. The series X stutters a lot. Graphically didnt notice any difference. I've made my choice: i will get it on my ps5.

    Reply
  7. ps5 takes a dump on seriesX in frame rate, resolution and 3d audio. the image on turdbox looks blurry af eventhough they claim the resolution is higher on seriesX my eyes don't lie. btw the ps5 has more graphical effects as well 00:07 to 00:08 look at the muzzle flash on those containers? on the xbox the flash is barley there on the ps5 verson there is a muzzle flash twice on those containers and the explosion is much more dramatic.

    Reply
  8. Look, more cross gen games with MS always wanting devs to push higher resolutions over frame rates. Looking forward to next gen no nonsense gameplay. Alex battaglia and his resetera narrative "early tools" nonsense, is complete BS

    Reply
  9. Its obvious that the dev is using the ps5 as the lead and then just pushing it to the xbox. Its easier to do ps5 because of similarities with ps4, but straight porting a game from a 36cu high clock speed gou to a 52cu lower clocked gpu isn't apparently working out to well

    Reply
  10. Now this is a first …. Fanboys are fighting because of a demo 🤦🏽‍♂️🤦🏽‍♂️🤦🏽‍♂️🤦🏽‍♂️🤦🏽‍♂️🤦🏽‍♂️ this game only launches in April….

    Reply
  11. Childish so called "fanboys", no matter which platform, have become a desease. I haven't seen a SINGLE comments – section since the release of the new gen, that is not flooded with this incredible bs – talk between people who seem to have too much time (and probably don't own any of the new machines, either).Hilarious. 😂

    Reply

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