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It almost always works well for the host connection wise.
Switch our clever ways to combine different elements of the RPG in the game to accomplish something like not running out of ammo and it takes/being used up to accomplish it which also and send university do I wanna keep sustained ammo do I wanna have more armor do I wanna arm make shit freeze every time I shoot it I mean these are all RPG element choices when you’re designing your character seemingly infinite supply Arama was just one of them for instance my technical answer has one class points spent giving me more ammo a bigger magazine he hasAhmad on one of his armor pieces that returns 30% ammo every time I kill something those two in combination once I have my believe in politics let me fire for a long time assuming I’m actually properly geared up to kill stuff and a reasonable amount of bullets I can make my ammo last an entire battle generally and those are things we designed into the game why would you assume that it wasn’t intended
The roll also bugs out. Most of the time you cannot roll no matter how many times you press it.
How come it was not intended for us to run with infinite ammo when they got not one but 5 mods that give us back ammo? 🤔
Well they are Snipers after all LOL
I personally think the developers in Tampa at the devastator France dance to be a walking bullet sponge I’m in the fact that they won’t reflect any abilities to cause bleed as you’re just walking around reflecting bullets what seem like they want their class to actually be a tank are you jobs are tons of damage and stay alive while shit dies around it especially on a team won friends are killing said shit all around it
I believe they intended the trickster to be the crowd control guy jumping in and praising and setting up Carol and gave him some serious tools to be up close and personal and to get out without dying every time he makes a suicide runI’m pretty sure they intended the Pyro to be the AOE king because that’s the tools they gave him I have checked on my answer is just an all-around bad ass but if he doesn’t care if I turn off you guys pretty quickly and I am a endgame shit shit
I would prefer they didn’t change anything I would prefer that people look at the class for what it is and choose a class appropriate to the play style they want to accomplish if you want to be a high DPS Blair don’t use it that devastator likewise if you want to be a high DPS shooter you probably should choose The techno Manser sirAnd so on for the other classes I choose the class that has the skills any abilities that you want to play if you’re going to solo if you’re going to be on a team it doesn’t matter any combination of the three will work out fine on a team but you have to know your role role
Out riders doesn’t need any DLC’s at this time
hope soon the crosplay will be fixt
I agree the game was released in a complete state bowl game I mean him instead of releasing you know all a story to tell the end and then later releasing DLC‘s to add things like another progression system or more levels are raising the power level investing you were champions you know way too frequently him they put it all out at once you get through the story and then the grind for gear to accomplish the final thing in the game it’s gonna take a long time for most of us and instead of it being one or two missions or let’s say anthem five missions you’ve got 14 and they rotate so it’s not like you do the same one every time I think they did a fine job later when they decide they want to monetize this game and make more money and turn it into a service which I can’t tell you what’s going to happen the content dad should be may be more side missions all right another type of Hunt
How did someone take 26 hours to beat this game? I beat it in 4 hours solo last night and my first run though doing every side mission took at most 12 hours over two days.
Well, I don't think devs are reading the comments in this video, but I do have the thoughts on how to fix "rounds" problem. At the moment, even "meta" builds can struggle, because difficulty curve is there indeed. However, obviously some things are not intended, and here they are:
1. Any source of instant ammo refresh should take them from your ammo, not from air. It's like instant reload without triggering rounds cooldown. This way you are at least constrained with your total ammo and have to pick up ammo dropped by enemies (which enables active gameplay, yeah) and possibly sometimes to refill at those gear boxes.
2. I don't think it is intended when all three classes when specialised in weapons to skip all enemies armour and ignore armour penetration stat )) All rounds should not do 100% conversion, they should rather do 50% conversion, so that half of the damage is still mitigated by armour, while the other half is mitigated by resistances. Devastator needs a source of 50% conversion as well (not necessarily rounds).
Now anomaly builds have the benefit of having 100% ignoring armour, help them with lowering cooldowns and probably more CC cause their pace is a bit different — and they are with us.
Weapon builds would take rounds anyway, but this time around they still have to work on armour pen and possibly make use of mods converting armour pen to resistance pen or the other way around — I'd introduce more of such mods for different conditions and directions if I was making this change.
Endgame dynamic for shooter builds is reliant on instant reload anyway, so harming this side of endless ammo is definitely a thing I would avoid.
What do you think?
People can fly has a realy easy way to implement new dlc content: They could release a new area/hub/village with some story missions, new enemies bosses etc what you can play maybe after th main stoy and which will add some new areas for the expeditions. It won`t break with the overall concept of the game and they could add more and more over time.
Here is two things i would love to change for å future expansion, better level more interesting level design, second more way more depth to the class skill trees. Note i didnt say the actual skills , but the skill trees. The nodes in the skill trees are a little to basic and generic , it's only cooldown reduction , more weapon damage , and more status effects. The skill trees simply lacks depth and more special node perks. The skills however are amazing if a tad unbalanced.
I think they should solely buff things that are underpowered before nerfing anything. I hate hate hate nerfs.
To sum up outriders, it's an unpolished diamond in the rough that has a ton of potential.
Remember khraze all the snipers are altered:).
I'm totally down w/ the idea of buffing the classes/abilities that are lagging behind rather than nerfs. But imho, I think People Can Fly actually meant for us to have nearly bottomless magazines; there's no way that they designed the mods/abilities and didn't foresee the potential combos. As many as there are, they are way, WAY less than many other games out there; the exploits are far more likely to get patched out – being that they were unexpected by PCF. That's why they're called "exploits" and not "features".
Definitely needs more endgame content. There is little incentive to play after reaching the max challenge tier. If it could properly adopt the greater rift system of diablo 3 and have an endless increase in difficulty with leader boards and maybe even seasonal characters etc I think this game could have a ton of replayability.
They just need to "bite the bullet" , and replace a devastator ability with Earthen Rounds, have them either proc Vulnerability or Weakness and call it a day.
Update regarding Xbox connectivity
"I tried connectivity today, no problems"
…as host
… ON PC
Thanks for the feedback! /s
All bullet skills are a mistake. They should be reworked or removed.
I love perpetumm mobile. I sometimes lose the buff, so I think it's ok. When you kill the trash and only have the boss or sometimes elites you lose it. I would rather see buffs to other things. We like being "OP". All they need to do is buff end game HP on mobs and you will lose it.
so this is why im getting 2-tapped even with friggin tier-2 or 3 armor mods FTW. Jeez! Hope they really balance out the snipers here
Still can’t complete the pods solo .
I am so surprised that they didn't play their game AT ALL. because these builds are so obvious from lv 15+ that the bullets empowering abilities are OP. and the devastator doesn't even have it!
In regards to your comment about them buffing spells so if someone wanted to build a skill build would be a great idea. I run a skill build in div2 and it's alot of fun. For the snipers I just found out that if you throw your turret and it's in their line of siight they'll take aim on the turret. I just throw my blighted turret and then head in the snipers direction.
Technomancer enemies run right through a freeze spell and bottom tree feels weak . I dunno . Just saying
Currently I'm running the infinite rounds build. Solo running isn't really feasible with abilities as there very underpowered. I'm world lvl 10 lvl 25 and would seriously struggle I think if I didn't make my build that way
Those that abused that exploit with the unlimited legendaries should get punished, it’s like cheating