Outriders – Solo Technomancer Build – Infinite Ammo, High Damage, End Game



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0:00 – Intro
0:30 – Abilities
2:43 – Skill Tree Nodes
7:17 – Loadout – Gear & Mods
18:08 – Stats
19:30 – Sidequest Gameplay Example
22:08 – Outro

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11 thoughts on “Outriders – Solo Technomancer Build – Infinite Ammo, High Damage, End Game”

  1. You can change the blight turret to freeze instead of toxic with a mod, that way you can run the last node on the tree, the turret has sub 10s cd so you'll always have that going. I still prefer coldsnap with the significantly increased radius tho.

    Reply
  2. If you get rid of the first anomaly, and change the cryo to the blighted turret with the cryo mod (for that cc)you can proc that 40% weapon damage consistently (mine is on a 6 second cooldown.)

    Then instead of fixing wave, I use cold snap with a 66% range increase. It freezes pretty much everything within a 40m. Since you heal with damage, freeze everyone and just kill them to get health. It has the same cooldown as fixing wave.

    So far I haven’t needed a second mag for blighted so I just ignored that mod haha

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  3. I’m still new and my question is just, does the weapon really have infinite ammo? Because I see the infinite sign and that’s what I want to know, how do I get that?

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  4. For a more rifle oriented approach you can also run the mod toxic lead. Killing enemies afflicted with toxic will instantly replenish 40% of ammo in your magazine. Stacking it all the way to 70% on your return in killing blows.

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