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Gameplay of 4 additional abilities for the Technomancer not available in the demo for Outriders as well as a look at 2 end game legendary sets for them.
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I really hope that there will be some kind of balancing. From the early game the technomancer truly feels like a multiplayer class. Maybe that gets better at the later game, but in the demo it feels like a struggle (especially on console), great video though, some of these skills and sets I hadn't seen so I'm interested in those :O
Nice work on these latest videos, they've really hyped me up to check out Outriders! Thanks.
Outriders hype
Looks like a fantastic support character. I’m not sure how I feel about turrets and minigun stuff but we shall see. Do you know if they will have loadouts? So I can easily swap between builds without respeccing everything? I can see most of these characters being played a number of different ways.
I’m curious if the legendary gear will be within the same pool as weapons? No word on target loot so this will take a loooong time potentially
Didnt really like the scrapnel skill but having 6 would make a massive difference. I can see a decent Technomancer being almost mandatory at high level endgame.
Keep up the good work.
This class&the devastator is my favorite
I hope there’s a legendary set that really buffs cold snap, it’s pretty core to the melee techno build I’m building up!
With how skill trees come in place you can change any class play style . For example with the skill tree you can turn the techromancer from a support class to a dps tank class
I hope as time goes on they bring out more classes
Gonna be some crazy builds out of these