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Outriders sends mixed messages about how to use cover in the game, setting you up to employ it like you would in most other games through tutorials, but you really do NOT want to use it much, if ever, if you want to have the most fun and success in the game. Here’s why.
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As a Warframe player I felt right at home.
Yep, after I realized that and adjusted my game play accordingly I started to have way more fun than the peek and shoot I thought I was supposed to be doing!
Love the tricksters ability your literally going matrix every few secs as u unlock wepons an abilities in a freakin demo
I mean the whole marketting material leading up to the demo launch is "Cover is for Cowards" 🤔
"use abilatys to heal your self, be agresive"
I would if they didnt had those damn long cooldowns.
It's really starting for me at least to look like the game wants to make you feel like you are the boss in the fight. played all 4 classes geared them as much as I could literally each class has something to steam roll through current demo content if playing correctly true cover is somewhat minimalistic here to a point where I just ignore it, all i tend to do is line of sight mobs and that all the cover really needed. Overall its actually super fun to play TBH, just like always ppl making mountains out of mole hills
I think pyromancer's still need cover because they are so squishy
Can’t wait for all the destiny youtubers to stop making outriders videos when the game ✨runs out of content✨🙈🙈
Most fun i had was devastator. Cleared rooms in seconds
Most fun i had was devastator. Cleared rooms in seconds
Most fun i had was devastator. Cleared rooms in seconds
One thing a lot of people are sleeping on is how good the sprinting melee is for every class. It’s a great opening move and can sustain you when abilities are on cooldown. Trickster’s melee slows enemies down, and with Pyro its one of the foundations of gaining health since the melee marks enemies withour requiring a skill.
It’s interesting because the game eschews so many conventions: don’t be in cover, the mods aren’t small increases but actually the lynchpins of a build, and you’re encouraged to always think about your build in the level up period, bot just endgame.
Also, you’re right, aggro is the play. I played the Insider Beta until level 17 / World Tier 9 – your mods make if so that you can get MORE aggressive.
If this is the case, why even have cover? Why not just have no cover system, have a crouch and jump.
Having it for enemies is not a good reason. You can tune enemies for not having cover to just be a bit harder to kill.
Also, the people saying cover will matter more in higher difficulties are likely correct.
World tier 5 is not high difficulty. They’re talking about max world tier and stuff like endgame expeditions.
I find the Pyromancer to be the easiest to play, its more fluid than Technomancer and playing aggressively is rewarding even with melee marking to heal
Paul! Don't let Eevee jump off of high stuff! I have a corgi, he injured his back doing that! Keep her safe, we love her!
I dont know why we need cover i'd rather they didn't let us use cover and gave us a jump instead
The enemies shred me if I am in the open..
The self revive is really ruining any sort of tension or fun for me, what's a point in a fight if there's zero stakes.
You're absolutely right, the game got better as I got more aggressive. Presumably this is why the demo gives you a splash screen super explicitly encouraging you to play agressively when you boot it up. Do people not read that? It definitely is what caused me to try to play more aggressively – the devs told me to.
Guess it's more of a push-foward shooter instead of a cover shooter.
This is great news imo. I'm personally sick and tired of cover based shooters.