OUTRIDERS | This Is Now My Favorite Build! Ultimate PYROMANCER SOLO CT15 Build Guide



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OUTRIDERS | This Is Now My Favorite Build! Ultimate PYROMANCER SOLO CT15 Build Guide
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11 thoughts on “OUTRIDERS | This Is Now My Favorite Build! Ultimate PYROMANCER SOLO CT15 Build Guide”

  1. I made the Pyro while the damage is broken. I beat the story pretty easily, I’m using Fire Storm because it can really tank. I cannot finish and get to 15 right now because I’m stuck on 14.

    I’m gonna use this when I get max and when the damage is fixed.

    The armor mods I’m using are really defensive because I’m using seismic pulse, shield zap, and untamed power. I just spam skills and since I have plate dodge, diffuse and my armor gets increased a bunch with damage absorber. Moaning winds is really effective because I put it on all my weapons and spam the reloads on all the weapons.

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  2. I've been using the Pyro as my main since the beginning (after demo) and the joy of this class is it feels more like you really are Altered. I feel the Trickster and Technomancer are too dependant on weapons. Perhaps they should rework the Anomaly builds of them. Devastator is second. I even feel the Pyro is more versatile as you can even create a firepower build as well, but that's me. I still love the other classes though. Right now I'm working up my Technomancer and enjoying it.

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  3. With the blacksmith mod, Master Consumer mod and Ash Blast, I've seen my armor get up to 1.3 million. Pretty crazy. Still only 85% reduc though…

    Also, just FYI, if you work your way up and grab the Incinerate node on the class tree, enemies get ashed when you consume burn. Pretty handy.

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  4. I did now know it’s possible for people to still have fun playing this game after 200 hours I got tired of running expeditions 24/7 I’ve made a technomancer pyromancer and trickster but I need new content

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