Outriders Turret Technomancer Build CT15! Best Crowd Control & Status Effects. NO BLIGHTED ROUNDS!



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Outriders cryo and blighted turret build (with cold snap) for Technomancer. Perfect to run in coop/multiplayer groups CT15 to provide support, crowd control, and lots of damage over time due to high status power. No Blighted Rounds!

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0:00 Intro
0:24 Playstyle
1:58 Abilities
2:54 Skill Tree
5:40 Weapons and Armor
10:27 More Playstyle
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23 thoughts on “Outriders Turret Technomancer Build CT15! Best Crowd Control & Status Effects. NO BLIGHTED ROUNDS!”

  1. Quick question and I probably shouldn't even ask. Is it better to dismantle for the twins mod??? I ask as I really hate dismantling such a nice looking head piece. Thanks Again ;o)) xXx

    Reply
  2. Interesting attempt, but it's more a status build than turret build. I am building a turret build by my own atm. Ct15 silver as well, gold is a bit harder on solo. With skill I go half way. Bottum tree and at middle I go middle tree left and a bit right. Turrets hit with 40-50k a shot. Gear is all anomaly, status, and CD. I like your build but as I sayed it's more like a status build 😅. Good content. Keep up 💪

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  3. I'm still slowly working my way through the campaign – I'm revelling in it, just really enjoying it – but I've recently unlocked the blighted turret. Man am I now having fun dropping turrets all over the place. All of this is noted for later 🙂

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  4. I'd say make sure you have fortress on both weapons. Since it's a DOT build having 43% damage at all times will be much better IMO. You only really need 1 damage mod. I'd go with Shelrogs and make sure you have bullet Kindling on your armor. On death shield I'd go for moaning winds. If you have fortress on both guns you can use deathshield specifically to proc moaning winds (basically just empty its mag before the expeditions starts and swap weapons before you reload). This way, all you need to do is swap weapons and just start reloading to proc moaning winds. I do it on my Pyro and hit for over 1 mil with it. You could prolly hit for that or even more with this build.

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  5. This is the exact build that i use and it works a treat! 👌🏾 if anyone uses this build i suggest you run the expedition called ‘scorched lands’. You get 23 minutes to achieve gold so you have plenty of time. Also use weapon mods that have anomoly damage to multiple enemies.

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  6. About time for some innovative builds. Thank you Abby! After my pyro wipe, I built and finished a blighted techno. This will be amazing to try!

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  7. Hope u get your stuff back. Playing as technomsner using the Earthborn Renegade's assault rifle tactical var. Using bone sharapnel and killing spree weapon level 48 firepower 70k. My over all firepower is 140k.

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  8. Love it, and i mean the attempt of going anorher way then meta because it wont show were the thing shine but more were it flaws. Its clearly not equal and is only able to silver runs. I hope the devs sees that and bring some buff arround:). I was about to do a experimental build as well. I wanted to use Mine/Tox-turret/RPG build because i loOove explosions, i just like the idea of a heavy unit.:) … but well the bug wiped my techno so i had to play as somerhing else. On the plus side .. i understand the game now a way better and now know what to do.:)

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  9. @Abbyhour If you don't mind, can you explain how you can get more anomaly power with the grand amplification over the bottom skill tree? I wanted to try a shrapnel + icicle storm with an aoe mod potentially on the gun.

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