OUTRIDERS | Ultimate Technomancer Build & Why I Switched Mains For This! (Outriders Best Builds)



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OUTRIDERS | Ultimate Technomancer Build & Why I Switched Mains For This! (Outriders Best Builds)
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50 thoughts on “OUTRIDERS | Ultimate Technomancer Build & Why I Switched Mains For This! (Outriders Best Builds)”

  1. Really hope the gun builds for other classes can be buffed up to the techno level. Played trickster for like 75 hours in game CT14 max just recently. Played techno for 20 hours eye of the storm is completed already with no legendaries equipped or t3 mods. It’s just too good

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  2. Figures , ya great idea try to get them to nerf the class again… Thats the only thing I like about this game. The fact I can jump into end game content by myself and have fun feeling powerful. Why would they need to change an intended function ?

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  3. They have said that infinite ammo builds always was intended, so that means no nerf for the "toxic lead". Also just wanna point out for people mindlessly copy pasting this build AND use cold snap – that is a waste of skill point, as none of the abilities is ordnance and you don't get that 30% dmg buff.

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  4. Toxic led is worded wrong in the game. You have to kill the mob with your weapon to get the ammo back. So if a weapon mod or posion kills the mob you get no ammo back.

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  5. Keeping mags full super easy only in solo play. In co-op too many times things die to party members before you get a reload. Should be pointed out as a rather important difference between solo and group farming.
    In regards to reloading mods/skills, PCF KNOWS this, they intended for this. Nerfs in that regard are not that likely.

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  6. Techno with ultimate freeze mod from the iceberg is super good honestly I use that and chains on all my builds now it makes clearing less stressful and use the cold snap legendary armor it's super good I just need euthanizer on my build

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  7. tbh I do hope the technomancer gets nerfed. My Trickster was kicked in the nuts with the nerfs, so it is only fair the pain is spread around. That and I was stupid and listened to youtubers who said 'omg Trickster is ThE bEsT!' and now to enjoy myself I'll need to reroll. The game doesn't have the content to make reroll tolerable so I'm stuck playing Trickster. So sorry, it's good to see you're having fun but I hope the Technomancer gets toned down like the Trickster has been. It's only fair.

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  8. I'm noticing a trend that's kind of cool. Including myself, I was a trickster main but I switched to techno and I'm seeing a lot of tricksters did the same. Personally I did it because I was tired of using shotguns to farm those really late game expeditions. I'm never a fan of shotguns in most games so once I saw techno could rock an assault rifle I made that switch right away :D.

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  9. Yo check this out. I am a trickster main that does NOT DIE. I have use a legendary rifle that with every shot produces shield points, then I have a mod that if I have a shield when I reload it gives me 1000 points to my shield. A mod that gives me health on killing shots, a mod that boost melee by 100% then another that cuts melee cool down by 50%. Plus how I'm spec'd out I get so much health back on kills its stupid.

    My rifle also causes burn and I have a mod that damage is increased on burning targets and another mod that causes enemies around me to burn. I use a legendary sub machine gun that if a get a killing shot when the enemy health is 30% or below it refills the mag.

    Long story short, nothing survives very long.
    Everyone is on fire, I'm meleeing the shit out of everything and I constantly have a full shield.

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  10. I already moved from one character to another just to have them Nerf the character I moved to LOL I'm not having that happen again. I got about a week left playing this game and I'm moving on.

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  11. I've been leveling my Techno as a break from my Trickster, and I have to agree, Techno is a lot of fun. Also seems to have less broken abilities than Trickster too (I'm looking at you, HtP).

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  12. So why bring it up bro I swear you content creators be dry snitching but still love your videos just enjoy the mods the game was meant to discover how the mods work along with weapons & armor nothing is op about the game

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  13. Your problem with not being able to keep your Blighted Rounds up is the Toxic lead perk and how it works from toxic status effect you apply. If someone else applies a status effect from their weapon, even though your target has toxic effect still on them, their status proc has overridden yours. So when you kill that enemy it doesn’t replenish ammo. The fix is simple. Get rid of Toxic Lead, and use Trick up the Sleeve. This perk procs from blighted round kills, so it doesn’t matter what status procs are on the enemy. Blighted rounds will still apply toxic and thus will still work with all of your other perks.

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