Overanalyzed: Ganyu's Constellations | C4 is a Trap | Genshin Impact



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Timestamps:
00:00 Introduction
00:25 Constellation Lv1
03:21 Constellation Lv2
04:37 Constellation Lv3
05:36 Constellation Lv4
09:17 Constellation Lv5
10:03 Constellation Lv6
11:30 Final Words

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37 thoughts on “Overanalyzed: Ganyu's Constellations | C4 is a Trap | Genshin Impact”

  1. Update: For those who did not fully understand my explanation for Constellation Lv.4, here's another example.

    Let's say you have,

    +46.6% elem goblet

    +35% charged attack from 4pc Wanderer

    Your damage multiplier is now at 100%+46.6%+35% = 181.6%

    You gain 5% DMG increase from the first few seconds of C4 effect.

    (181.6%+5%)/181.6% = 2.75% actual damage increase

    You gain 25% DMG increase from the last few seconds of C4 effect.

    (181.6%+25%)/181.6% = 13.76% actual damage increase

    Basically, you get 2.75% damage increase that ramps up to 13.76% damage increase within 15 seconds. Technically you can halve the max 13.76% to get the average damage increase which is 6.88%.

    Also, every single team member doesn't have to be calculated seperately, I'm already giving the ACTUAL damage/DPS increase. Whether your team output is high or not, you get an average 6.88% DPS increase within C4's effect.

    I need sleep. I've been working on this guide for straight 19 hours. If this kind of content becomes popular, I would consider making more. Comment which character you'd like to see overanalyzed next!

    Thumbnail Art Source: https://www.pixiv.net/en/artworks/86939941

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  2. You should have mentioned that her c1 and c2 help a LOT with her energy recharge, so you can basically forgo that substat from artifacts. She should have no issues with full burst uptime with c2. Also if you chain her burst on cd, the next iteration of her burst starts with the 25% damage increase on an enemy instead of the ramp up. Apart from that, great video. I was surprised to see her c4 being additive too when i tested it haha. Also another cool note to mention is that at c6 you can pool up a charged shot with your skill, wait for the skill to come off cd and then do a quick charged shot -> skill -> charged shot -> skill -> charged shot burst ^^

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  3. Does using Ganyu's burst off cooldown keep the 25% damage increase? It says the effect lingers for 3 seconds away from the burst field so that should be plenty of time to recast the burst. If not her C4 really is quite bad.

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  4. Entertaining video, i have a c0 ganyu on my f2p alt account, she's lv80/80, with a pretty decent blizzard 4pc, lv90 blackcliff longbow, her non buffed stats are 1950 attack, 42% c-rate, 179% C-dmg and 60ish % cryo, and she doesn't come even close to dmg output of your Ganyu, first hit crits for around 7k and frostflake crits for 12-13k (non melts), so I'd say ye she's viable (hell she's great if you have no other hypercarry), but nowhere near disgusting op level that most content creators have her at, simply due to consteallations (especially c6) and 5* weapons making her dmg skyrocket.

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  5. About elemental RES, does debuff from multiple sources stackable or not?

    Say i have Ganyu C1 so frostflake can reduce 15% and i have anemo char with VV set that can reduce 40%. Can i stack those two for 55% cryo RES reduce or VV debuff will override because it has higher percentage?

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  6. You didn't seem to emphasize that C4 affects Ganyu's every damage source which gives it a big advantage over her other damage cons. I don't understand why this was dismissed.

    E: Not to mention the entire partys damage. C4 is actually nuts and probably more worth than any of the other cons in a prolonged fight. Fact is we don't have those but who's to say it's not gonna happen in the future.

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  7. This is very helpful!! I was planning to get another ganyu for c4 but I saw this and decided to save for xiao. Thank you very much!! I would love to see more videos like this that explains constellations with math. 😀

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  8. ok ive been thinking about ganyu c2 and i think its not a 10/10 as you have rated. its like saying its just as better as the c1 which provides you way more damage bonus than c2 not to mention the energy recharge it already provides. it might look like the 900% burst damage of 2 stacks provided by c2 to be good but its only like that initially since it only goes on cooldown 1 at a time so after youve used 2 stacks, its like youre already at c1, but yes cooldown management will be a lot easier with 2 stacks. damage wise i dont think so since it only takes 1 arrow shot to compensate for the burst damage of 2 stacks. 6 second duration of taunt at 10 second cooldown i think is enough to land a few shots and re cast the skill. probably a 6-7/10 for me but yea i only have c1 so take it as it is.

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  9. Though we appreciate these guides but I would consider those guides for 4* characters. The whalers has invest so much in either constellation or artifacts/weapons so far I guess they don't really care. Amos bow + really good artifacts is already extremely powerful.

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  10. 🤔 Hmm… Concerning C4, in light of this mismatch of the damage increase with the constellation description, I've become curious if there is also a mismatch with the conditions to trigger the "debuff on enemies"? I don't have Ganyu so I really can't test it and unfortunately have to rely on other people. Its behavior bears a resemblance to the buff granted by Geo Resonance – "When <condition>, increases Attack DMG by X%". It might actually be buffing characters within the field instead of debuffing enemies in it. If this is the case then this is a serious error by Mihoyo.

    Granted Mihoyo's track record on description-effect discrepancies, I suppose we can expect apologems soon? 🙏

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  11. I dont see adding more dmg plus a skill level boost 3+ a bad thing specially if it lingers for 3 second and you can pop another one in time to keep it at max stats if that isnt possible then kinda suck. a simple pat h can fix that but since in this game we are going for every % possible to be busted anything and everything.helps

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