OVERLOADING DYSON SPHERE TO HARVEST PHOTONS | #20 | Dyson Sphere Program | Lets Play/Walkthrough



DYSON SPHERE PROGRAM
Build the most efficient intergalactic factory in space simulation strategy
game Dyson Sphere Program! Harness the power of stars, collect resources, plan and design production lines and develop your interstellar factory from a small space workshop to a galaxy-wide industrial empire
Combining Factorio and Satisfactory on a Galactic scale!

ABOUT THE GAME
Dyson Sphere Program is a sci-fi simulation game with space, adventure,
exploration and factory automation elements where you have to build your
own galactic industrial empire from scratch
In the distant future, the power of science and technology has ushered a new age to the human race. Space and time have become irrelevant thanks
to virtual reality. A new kind of supercomputer has been developed – a machine which superior artificial intelligence and computing capability will
push humanity even further. There is only one problem: there isn’t enough
energy in the whole planet to feed this machine.
You are a space engineer in charge of a project launched by the space alliance COSMO, tasked with a massive undertaking: constructing a Dyson
Sphere, a megastructure that would orbit around a star, harnessing all its
power and energy. Only a few decades ago it was considered a hypothetical, impossible invention – but now it’s in your hands… if you can manage to develop this space workshop in some galactic backwater into a galaxy-wide industrial production empire!

ABOUT EARLY ACCESS
While the core mechanics of Dyson Sphere Program are ready, the game still can grow and evolve a lot – and Early Access is just the perfect place for it to reach its true potential. We believe that by letting players experience the main content of Dyson Sphere Program and actively interacting with them to collect their feedback will allow us to improve the game and make it much better than it would be without this Early Access stage. Our plans are for this EA stage to be about 1 year long. But that is not written in stone

KEY FEATURES
◇ Build a galactic industrial empire from scratch: start with a small workshop and improve it until it spans the whole galaxy
◇ Develop your very own Dyson Sphere, a megastructure that orbits
around a star harnessing all its power and energy, from the first screw
to its completion
◇ Explore a vast universe procedurally generated with all kinds of celestial bodies: neutron stars, white dwarfs, red giants…
◇ Gather resources in planets of all types: ocean, lava, desert, frozen,
gaseous planets…
◇ Research new technologies to improve your factories… and discover
the secrets of the universe
◇ Build mechas to fly, sail or jump through outer space and alien planets
◇ Transport materials across the galaxy to your facilities: thousands of
transport ships will flow endlessly to your factories and back!
◇ Design the most efficient automated factory and production line
◇ Customize your factory and Dyson Sphere to make it unique
◇ Design a balanced power network, producing energy in all kinds of
power plants like wind turbines, artificial stars… through conveyor
belts, and you’ve got technology to help your buildings fit the grid automatically during the construction process. You’ve got the best tools
COSMO can afford to build a massive-scale automated production line

SCHEDULE:
Tuesday, Thursday and Saturday at 18:00 CET

SOCIAL:
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Patreon: https://www.patreon.com/Nilaus
Discord: http://discord.gg/nilaus
Twitter: https://twitter.com/ChristianNilaus
Tips: https://streamlabs.com/nilaus
Merchandise: https://streamlabs.com/nilaus1#/merch

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#DysonSphere #Factorio #LetsPlay

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23 thoughts on “OVERLOADING DYSON SPHERE TO HARVEST PHOTONS | #20 | Dyson Sphere Program | Lets Play/Walkthrough”

  1. Anyone knows if different types of suns produce different levels of energy to the Dyson sphere?
    I have already setup 50 sail shooters in my starting system, but if brighter sun do indeed gives more power, I will consider to build the Dyson sphere in a different system 🤔

    Reply
  2. Hello, Love the content !

    I think you should check this mod : AdvancedBuildDestruct. It allow you to drag to build an array and it also allow to specify certain spacing with + and – key (not numpad). It is also working alongside CopyInserter. You can drag assemblers with inserters that way you only need to build the belts. I think you'll love it at least for laying your solar grid and more if you want to be a bit less carefull.
    I hope it can serve others too 😉

    Reply
  3. I definitely prefer a fast forward montage of the "off screen" stuff over a hard cut and everything appearing. Even if the video is sped up so it only takes 10 seconds, it's still fun to watch it all get built up.

    Reply
  4. Since the Graviton Lenses increase power consumption as well as photon output, I'd think it would make more sense to not use them until you ran out of space to place the Ray Receivers, right?
    One Receiver with Lenses has the same output as 2 without, and uses the same amount of power, but consumes the extra resources of Graviton Lenses.

    Reply
  5. You're doing amazing stuff here.
    I wondered if you mixed the photon output with the graviton inputs, and then filtered out the photons to your logistics. Would that block your gravitons from being used as soon as the photons get backed up?

    Reply
  6. would it be more effective to encase planets within the sphere so that ray receivers anywhere on the planet's surface can have 100% visibility uptime to the sail arrays?

    Reply

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