Pac-Man V2 Mod Explained in fnf (Arcade World)
Friday Night Funkin’: Vs Pac-Man (FULL WEEK) Mod Download:
1) https://gamebanana.com/mods/392591
Cherribun – Main Artist/Director: https://twitter.com/ghostbunbun
Mod Creators for Pac-Man below
FNF Pac-Man FULL WEEK (Cutscenes!) Mod Download link:
https://gamebanana.com/mods/392591
GhostBunBun – Director, Main Artist, Animator, Composer:
https://twitter.com/ghostbunbun
lostinstruments – Co-Director, Artist, Coder, Charter, Animator, Composer:
https://twitter.com/panchonatorr
Chillaxin – Menu Artist:
https://twitter.com/ChillaxinSonic
TabiSkull – Artist, Animator:
https://twitter.com/TabiSkulI
Bryan – BG Artist:
https://twitter.com/BryanJo97527502
broster – Coder:
https://twitter.com/BrosterMedia
JADS – Composer:
https://twitter.com/Aw3somejds
TyrannousAsh20 – Composer:
https://twitter.com/ty20music
Whoopz – Composer:
https://twitter.com/Whoopz17
TECHPACK – Composer:
https://twitter.com/Techpack_64
blon – VA:
https://twitter.com/_blon_
Chachifox – VA:
https://twitter.com/chachifox
RedTV53 – VA:
https://twitter.com/RedTV53
SquishyBlooper – VA, the forbidden one:
https://twitter.com/SquishyBlooper
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Click the links below for more fnf content!
Toadette Jump! Mod Explained in fnf
https://youtu.be/j5oyor78DZI
All Sonic Characters Explained In Omnipresent V1&V2
https://youtu.be/JRcuyKtT13c
Gorefield Friday Night Funkin’ Mod Explained
https://youtu.be/QsRSetqjdPE
Mario Madness Mod Explained
https://youtu.be/b0M4Y7P5BOM
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About FNF
Friday Night Funkin’ is a rhythm game in which the player must pass multiple “weeks”, each usually containing three songs.[note 1] Each week, the player typically faces a different opponent.
During gameplay, the opponent will sing a pattern of notes which the player must mirror by pressing the arrow keys or WASD. At the bottom of the screen is a bar indicating how well the player is doing. The left side of the bar is red, representing the opponent. The right side is green, representing the player. Successfully hitting notes will increase the size of the player’s bar, while missing notes causes the opponent’s bar to expand. The player fails if the opponent’s bar fills up the entire bar.
For each week, the player has the option to select one of three difficulties: Easy, Medium, and Hard. As difficulty increases, the speed of incoming arrows increases and the patterns of arrows become more complicated. The player’s high score for each week on each difficulty is tracked and shown in the top corner of the week selection screen.
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{My Channel is completely focused around Friday Night Funkin. I post videos Weekly about FNF updates and character facts. I also do gameplays of the varius weeks and mod in Friday Night Funkim . Make sure to subscribe today and become apart of the Orseforce?}
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People have been asking for this one, so here it is!!. Which one we doing next??
I never saw any of them I just got a Sega Genesis that was black
0:15 deep fried arcade
Lol what a coincidence I got a pacman ad when I was watching this video
Finally he did it
Oh yes finallya normal one
pacman was so angry that he turned into a building gliching in (0:13)
Do the oggy and the crockrochies
sega 7
0:00 Intro
0:15 Story
1:36 Pac Man
2:22 Mrs Pac Man
2:57 Clyde The Orange Ghost
3:44 Inky The Blue Ghost
4:24 Pinky The Pink Ghost
5:04 Blinky The Red Ghost
5:40 New Adventures Pac Man
6:33 Pacster
7:12 Skeebo
8:09 Dig Dug
8:32 Crack Man
9:13 Outro
I’m 14 but I own a super Nintendo and an N64. I want to be a 90s kid.
Lemon demon did it not dd it is possible that lemon demon can disguise as dd
I used to own both of those, my uncle still does. I’m not old, but I grow up with the good old stuff
i am young but i like retro 16 i have a sega genesis but the genesis is older than me
Fun Fact! The Crackman actually originated from the band The Bloodhound Gang, (if I remember correctly) where he was actually a part of the song. But then the people we saw in the mod made a parody of it so yeah/
I OWN a sega Gennisis
Regarding the ghosts, you've based their behavior off their nicknames. They have actual names and have had said names since the very first game in 1980, but they just rarely ever get used- though they give a lot more insight to the characters themselves.
Blinky's real name is "Shadow," Japanese "Oikake"- which translates to "Chaser." His behavior in-game is that he consistently targets Pac-Man directly at all costs, hence his name representing him as, well, a shadow, constantly tailing Pac-Man.
Pinky's real name is "Speedy," Japanese "Machibuse"- which translates to "Ambush." Her behavior in-game is that she targets the space four tiles ahead of the direction Pac-Man is facing, ensuring that a majority of the time she attacks him directly from the front, like an ambush. Her english name, Speedy, doesn't really make sense for her, as she never actually speeds up nor does she have a faster speed than the other ghosts. Blinky is actually the only ghost that speeds up under specific circumstances.
Inky's real name is "Bashful," Japanese "Kimagure"- which translates to "Fickle." His behavior in-game is that he checks the space two tiles in front of Pac-Man and uses it as a pivot, then he gets Blinky's position in the maze and rotates it 180 degrees from the pivot tile, essentially ensuring that he works together with Blinky to corner Pac-Man- if Blinky's close, Inky's close, and if Blinky's far away, Inky's far away. This can be interpreted through his english name as him being too shy to approach Pac-Man without another ghost, namely Blinky, nearby. You actually got his personality pretty on-the-nose in this video despite this.
Clyde, finally, is named "Pokey" for some reason, Japanese "Otoboke"- which translates to several different things, all meaning the same basic term- stupidity. Clyde's literal real name in Japan is "Feigned Ignorance." His behavior in-game is that he chases Pac-Man just like Blinky would, until he gets within an 8 tile radius of the yellow orb and his target instantly changes to the bottom left corner of the maze, causing him to flock away from Pac-Man just when he's getting close, usually resulting in him running in circles nearby without fully getting in Pac-Man's way most of the time. This can be interpreted in multiple ways, either he wants to look like he's chasing Pac-Man but doesn't really want to hurt him, or he's just an idiot and gets distracted easily. Either way, he's pretty clumsy regardless since he usually does donuts around random maze walls closeby to Pac-Man.
Also I just want to note that the maze layout written on the back wall in the ghost house has a little question mark in what might seem like a random spot, but it's actually a genuinely clever reference to the fact that due to a little exploit in the original game, if Pac-Man were to face upwards in that corner of that wall, depending on the position of the four ghosts, Pac-Man could stay there indefinitely and the ghosts' path finding algorithms could literally never get to him. That corner is one of the four areas in the maze where the ghosts for some reason cannot actually turn upwards, meaning even if the shortest path to Pac-Man is through that corridor, Blinky could not travel up, but his AI isn't advanced enough to realize this fact which results in him spinning around the bottom center T indefinitely. Pinky's AI has a small tracking bug in that when Pac-Man faces up, due to a slight integer overflow, instead of the target tile being four tiles above Pac-Man, it's four tiles above and to the left, resulting in Pinky's target being way off from Pac-Man, resulting in her never being able to get to him. Inky similarly follows Blinky's pattern in the opposite direction, therefore meaning he can never get to Pac-Man either, and finally, Clyde would just spin in circles nearby because he'd be constantly entering and exiting Pac-Man's radius causing his target to switch between the two positions forever. Essentially, that one space is a "no ghost zone" and it's pretty cool that it was referenced in the mod.
Nice video
Me
I did