Particle Containers | Dyson Sphere Program Episode 12



What if Factorio covered multiple planets which where actual spheres? Dyson Sphere Program that’s what. Make an interstellar factory in this game and harness the power of the stars in this new factory strategy game! Roleplaying as bumblebee?

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Hey, I’m EnterElysium. I produce gaming content most days covering anything either Sci-Fi, Strategy or Science related! I produce content varying from general gaming news, let’s plays, walkthrough, tips, science related and even some storyline-through-emergent-gameplay… er, stuff! Thanks for taking the time to read this and I hope you enjoy the show!

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15 thoughts on “Particle Containers | Dyson Sphere Program Episode 12”

  1. I don’t know how far ahead you are making these videos so maybe you are already using it but there is a mod “AdvancedBuildDestruct” which lets you build (or demolish) entire lines of things with a single keypress then click. Also, the copy inserter mod is compatible with it so its not just a line of whatever but a line of fully ready to go whatever.

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  2. EE I think you are thinking to narrow you are trying to cram all your production on one planet when you have the whole solar system and star cluster
    If you need 110 iron nodes maybe you should got to your titanium planet and setup some production there and make the motors on planet them transport them back

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  3. Yeah, ummm… For those watching and considering purchasing this game:

    EnterElysium is overbuilding by an absurd degree. I didn't even build a particle container assembly line until I needed them for green cubes (there's yellow, then purple, then green — the only thing after green is white, and that's the end game resource sink). And even then, he's built just as large a complex as I did.

    It is neither necessary not even useful to build such an elaborate complex to support logistics vessel construction. Yes, you do need particle containers to build "enhanced thrusters", which is a prerequisite for building logistics vessels, which you need to transport goods between planets, but… The vessels aren't consumed, and you can't station more than 10 / logistics tower, and you just don't need more than, say, 50 or so until you get into very late game stuff. Particle containers are easy to hand craft (it'll happen automatically if you request a logistics vessel and you don't have enough in inventory) and one mark 2 assembler would produce more than enough to support automatic logistics vessel production of you wanted to automate it. Sure, the production rate for finished vessels would be 1 every 2 minutes or so, but… If you only need 10 vessels every hour you are STILL over-producing!

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  4. My god, this is a monstrosity. I love it!
    It will take AGES until you actually need those containers at the rate you are building them with this setup.^^

    Also, i think you are the first youtuber i have seen automating particle containers before mk2 belts. Or mk2 sorters. Or fabricators.^^

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  5. One thing I found out while playing around and I facepalmed for not finding it much sooner because otherwise you'd only ever use it for one other thing that has almost no relation… when placing belts near other belts or buildings with snap-points you can hold shift to disable snapping to those points. This means when placing a belt above another belt instead of fiddling with your view to get a pixel perfect spot to click where you want you can just hold shift and it won't just snap to the belt on the other level.

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