Patch 11.1 Rundown | League of Legends



Patch notes: https://na.leagueoflegends.com/en-us/news/game-updates/patch-11-1-notes/

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22 thoughts on “Patch 11.1 Rundown | League of Legends”

  1. People like qiyana must be a pain in the ass to balance bcs people who cant play her very well are gonna go 0/20/0 but 1 tricks or good qiyanas are gonna 1v9 games so it must be hard to know when to buff or nerf her

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  2. The problem with Karma is that her kit baits people into thinking she can do damage. The low cd on the empowered q makes it seem like she will do a lot of damage. Karma's empowered shield is underutilized with the new items (staff of flowing water, ardent, etc). I think riot should look into changing her q into something different so she plays more like a buff/shield support with more cc on the q instead of people looking to get a empowered q without ludens or something similar. I wish her w was slightly changed to facilitate some quicker peel given the ability for champs to dive the carries you would be buffing. Maybe trade off her empowered q second hit damage for a root or something. That would make her kit more delayed cc, but it might keep people from thinking she fits in for brand, zyra, or alike. I think she should play more like an enchanter, but still doesnt fit into that style perfectly

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  3. The thing that irritates me about Karma balance is the fact that riot seems to be shoehorning her into being nothing more than a shield bot. Let's all not forget that was designed to be a support and a solo lanner, but here we are again with another round of E buffs. In 3 patches once pros start abusing the R-E (AGAIN) they will come back and nerf her Q again…..It really gets old being a Karma main when they won't let her fulfill her fantasy and are instead dead set on making her nothing more than a champion that spams E. 🙁

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  4. It seems like there's an ideology difference between Riot and players on what Karma should be as a support. So Riot either needs to consider making a change that is substantial enough that it makes it very clear to those players that they've got the wrong idea… or just make changes to let the way players see Karma be the 'right way' to play.

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