PATHFINDER IS NOW PERFECT!? (Apex Legends)



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47 thoughts on “PATHFINDER IS NOW PERFECT!? (Apex Legends)”

  1. I hope ratchet goes back to PlayStation and rank grind on there I miss ratchet rank grind just waking up early in the morning to watch him old ratchet vwideos use to hit different still love the content

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  2. I think he is in a great spot the grapple changes actually feel good now strong but not overpowered. I think the hitbox issue was consistency like sometimes you would smash a pathfinder other times you unleash a whole clip on him and barely anything even though you were sure you were hitting, when playing I havent felt like im getting melted any quicker than I was before but even after hitbox changes. Also, like you said on olympus he is amazing, due to the verticality of the map he really shines not only being able to reposition/get himself height but the zips for the team also are so much stronger on the big open map. It really feels like you need either a path, horizon, or octane to be able to get height/movement when required or else you are hindering yourself.

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  3. Hi,big fan here,question,could you show us your controller settings? I mean,why your weapons don’t bounce when you shoot and.never miss a shot? When I’m shooting,I hit everything but the enemies lolz,the weapon da start shooting to the air,kinda hard to control them..my main weapons are alternator and 301 because are the “easier ones” to use..

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  4. I know you probably won't see this but can we play one day I play on Xbox and I have been a fan for quite a while and I love how nice you are please keep up the good work and stay positive if you do want to play my gamertag on Xbox is

    toYummy4you
    I also play on ps4 I just don't have a mic but my name on there is Zuixea

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  5. They need to take low profile off tbh. Hes an 8 foot ft tall refrigerator. I understand making his hitbox bigger 100% but low profile is a little much. It results a lot in a Path making a big play but going down as a trade. Especially in ranked. They also need to stop basing nerfs soley off of win rate like they do now. Lifeline/Wraith and Path are SUPER popular and were 3 of the 6 original launch legends. Theyre win rate is ALWAYS going to be high bc they have been the most popular since the jump. I think they need to find a deeper way of determining who deserves heavy nerfs. Those characters win rates are always going to be high bc of when they came out and how popular they have always been. Also most skilled players gravitate towards characters like path bc his kit takes time to master and is super rewarding when you do.

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