During a recent usability review playtest of an in-progress video game, I noticed something strange about the way the main menu registered gamepad inputs. This led me down an especially nerdy path to better understand what was going on.
In this video I ask if players who use gamepads tend to hold button presses longer than players who use keyboards.
Mentioned:
WULFF DEN / I’m done using D-Pads https://www.youtube.com/watch?v=6MeaotesUWY
My usability review presentations can be found here: https://calebjross.com/usability-reviews
Music credit:
Bossa Antigua by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/3454-bossa-antigua
License: http://creativecommons.org/licenses/by/4.0/
Pump by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/4252-pump
License: http://creativecommons.org/licenses/by/4.0/
#Usability #GamesUsability #UsabilityResearch
* * *
Watch my most recent video here: https://goo.gl/BH52oQ
I upload new videos about once per week, usually on Sundays. Subscribe: https://goo.gl/Kzc8kS.
You're not done with me, yet, right? Here's a good video about button prompts in video games —-> https://www.youtube.com/watch?v=wPWpHfXf_6c
Love the content
Considering getting back
Into this🤯
This is interesting – I wonder how much it has to do with difference in travel distance between buttons and keys. I’d assume if that we’re true, chiclet keyboards would have a usage profile that’s more akin to a controller.
Fantastic video and I love the science! I remember when I was a kid, I had a ZX Spectrum 128K, which was the most popular gaming machine here in the UK. The default keys for pretty much every game were Q/A for jump/crouch and O/P for left/right. SPACE as an action key. I just put my finger back into that position as I wrote this and it felt totally natural.
I hope this comment has freaked you out 😀