Pyromancer Talent Points, Abilities, Subclasses, Everything Pyro Related – Outriders Class Preview



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🎶 Music 🎶:
🎵 The Last Cosmonaut – Marc Torch
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#Outriders #Preview #Pyromancer

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49 thoughts on “Pyromancer Talent Points, Abilities, Subclasses, Everything Pyro Related – Outriders Class Preview”

  1. Something I don’t understand is the constant reminder that this isn’t a live service. Like to me farming low drop chance of legendary or exotic armor and guns mods all feel very live service. Even the talk of endgame. Like this all sounds like the division.

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  2. Their is talent that causes enemies who have fire dot to get the ash cc affect for short time when the fire dot ends. I’m wondering if overheat where you consume the fire dot will proc this passive. And turn overheat into a cc ability if it doesn’t kill the target making overheat like two abilities into one! I’ve seen mods that inflict the burn status affect as well on guns. Which seems pretty good for pyromancer skill interactions.

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  3. Thank you so much for bringing this game into my peripheral. Gonna probably start off with Pyro once the demo releases but most of the classes have something I could see being a lot of fun.

    Do we already know how swapping characters works for the game?

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  4. Lol at the CLEAR 'release' schedule for content on Outriders; I'm Sub'd to a few people that seem to be part of the Content Team or whatever, and they ALL release the same basic video, with-in hours or even MINUTES of each other, lolololol.

    That aside; Hyped AF for Outriders! SUPER glad the game got delayed, resulting in the Free 'Beta' coming Soon(tm), which will 100% help with sales and making sure we have PLENTY of people to group with come full release!

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  5. I hate throwing hype around, but this game gives me mad nostalgia for some of my favorite power fantasy games, like if Mass Effect(gameplay loop), Destiny(Cool powers and guns), and diablo(Loot and tone) had a three way.

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  6. I'm hoping with this new game you can finally hit half a million subscribers. You've put a lot of time and effort into entertaining us for so many years so I think it's about the right time that you get your pay for it. 🍻

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  7. Not thrilled with the healing mechanics. Heal on kill is only viable if scaling keeps enemies at relatively the same toughness. Otherwise it seems like you will be more reliant on weapons with life leech to survive though a fight, limiting options in the long run.

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