QUANTUM ERROR | FGS Spring Showcase Gameplay Trailer | PS5, PS4, XSX



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4 Minutes of gameplay from Jupiter in Quantum Error at the Future Games Show Spring Showcase. Watch the extended version March 26th, 2021.

https://www.quantumerror.games

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21 thoughts on “QUANTUM ERROR | FGS Spring Showcase Gameplay Trailer | PS5, PS4, XSX”

  1. Ok I like what I see but if I had to say something negative is animations lack weight, like the enemies aren’t walking but floating towards you, even the character in third person seemed really floaty and I get it “space & gravity” but it just didn’t look right.

    Everything else has my attention, really looking forward to more.

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  2. Better to finalize the game, do not rush to release.
    Problems with animations, physics, shooting, graphics certainly want the best, but not the worst. Shooting physics is poor.
    When you change weapons from a third person, it's just horror, where does he take it, what kind of magic is the materialization of a weapon. Then remove the third person mode completely. When the hero drags a man, he is holding him with the power of thought, and the body is like a rag doll of some kind. The first trailer looked much better and more intriguing.
    We still have to work and work on the game.
    But the game has a huge advantage, it is not a huge number of monotonous, boring walking simulators with reading notes. This is exactly a horror shooter, you can finally fight back.
    For all the shortcomings of what I saw, I still expect the release of the project. I'm looking forward to a PC release.
    Just take your time and work better.
    There are practically no good horror films in the industry right now.
    Read reviews for what is shown on the net. I think the feedback will be very helpful.
    I sincerely wish you good luck with your project.

    Reply
  3. I looks really good but the shooting looks to simple without shaking crosshair ADSing some time to get better precision and guns needs to feel heavier and you should never have to much ammo for any gun , mostly that laser at the end should be weapon have so rare ammo you mostly use it only on bosses .

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  4. Everything is too slow, floaty and wimpy. The last enemy makes you think "Is this bugged?" while the upside down one on the ceiling looks cheap because it's just sliding around while clipping through the geo.

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