REACTING TO KLEAN'S RANT ABOUT ELITE SKILLS IN EFT | Escape from Tarkov | Tweak



Klean’s vid: https://youtu.be/BxVQbcTiJWM
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32 thoughts on “REACTING TO KLEAN'S RANT ABOUT ELITE SKILLS IN EFT | Escape from Tarkov | Tweak”

  1. While these points are all true I seriously doubt either of you are seeing this with any frequency to the point that this video was needed. This is content for the sake of content

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  2. Cool thing is that these types of critical discussions will actually be considered by a developer like BSG. I think with the wipes being a part of the game allow people to be more honest and not just hoard their stats and gear if it provides an unfair advantage. It's a really cool way to develop a game and BSG seems to listen and act. They have really impressed me on how they are developing the beta. This is from a stream watcher. Haven't even played the game but have been saving up for a rig just for tarkov. 😂. Sounds stupid but I'm sure I'm not the only one in this boat.

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  3. I’m happy with the skills as they are now. They are very strong. They give you so much motivation to grind them. Thinking about that day when you can enjoy those elite perks. If you remove and nerf these elite skills, it will totally ruin the incentive to grind all these hours. Why is it even such a big problem if only like 5 percent of the players get those?

    Only thing I agree with is the max perception. It’s been making me trip. Like you said, it’s constantly changing.

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  4. As a game that promotes it self as a hardcore survival shooter that talks about how realistic it is its has way to many unrealistic unfair mechanics that only really become an issue when fighting anyone whos higher level than you,you cant expect a level 10 pmc to even come close to competing against level 30 plus pmcs when they basically say enjoy dying since you have no decent gear before flee market like its nice hey gave us decent ammo this wipe but im not competing against meta m4s and vectors with a basic ak 74u or god forbid you pick USEC and have an even smaller pool of attachments to choose from.im happy BSG is making changes but they really need to balance the game so people dont get an unfair advantage to those who live and breath tarkov every day

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  5. Playing the game as intended is not an obligation , and half of the fun of this game and any other game is getting rewarded properly for your grind , and what’s up with klean trying to tell bsg to nerf the things that he don’t use there is another player base that play that way and injoying it

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  6. Jesus if I had a 25% bonus on hearing in tarkov my fucking ear drums would explode I already hear people crouch walking at the slowest pace to what feels hundreds of feet but realistically maybe like 50ish still ridiculous though

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  7. You're talking so much bullshit. The game will be so much different in the end. They need to slow down people who play the game 24/7 by extending skill lvl up modifier out of raid.

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  8. i agree with everything EXCEPT for the use guns to get attachments idea. that's awful. (also COD is awful haha) high end attachments should be F.I.R. only and made more rare… common attachments should all be slightly nerfed and sold by traders. COD's system would not be a good idea IMO. COD's gameplay and structure do not represent a healthy Tarkov

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  9. I’m honestly mind blown that the max strength perk hasn’t been removed, don’t get me wrong, runnin circles around Timmy’s is a great time but being able to run a rys, gen4 and a FAL while weighing 0 kilos is so broken

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  10. The game was never intended to be fair BSG has said this multiple times and said its not for casual plays so i dont really see the argument here i agree with the sound issue but idk about the rest.

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  11. I'll preface this with saying that I'm not a Klean fan, but he's 100% right. There shouldn't be any advantages players get over each other during actual gunfights aside from gear. Personally, I've been saying they should remove the headphones and the ultra hearing altogether.

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  12. My biggest problem I had as a new player to Tarkov was the skill fundamentally don't make sense in context of the game We are playing as a Military Professional and they don't know how to use the standard issue Weapon of their faction?!? All the skills you are force to level up are things the PMC should have done in Basic training It make more sense in the context of the game and limited story of Tarkov if the PMCs were the timed once every so raids cooldown op and you played a basic scav as the main toon. It is my main annoyance with Tarkov that are main character are these PMCs who are horrible PMCs but when I bring this up I get yelled at and told go back to CoD or play more hours before suggesting things -_-

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  13. Everyone’s always worried about beginner players, it’s called a learning curve keep nerfing every aspect of a game to accommodate for people who don’t grind. The only people who benefit are the ones who play for 1-3 weeks then quit for the wipe. Perception is the only one that needs reworked audio should be equal across the board but endurance and strength are literally the easiest thing to level up. Play and you’ll get them up. There’s no point in grinding a game if there’s gona be slim to no benefit to people who do rather then people who run 1-4 raids a day.

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  14. I've thought for awhile that the mastery level of each weapon should play into how well your PMC handles that weapon. For example, during your first few mastery levels you are still "learning" the weapon so you have to fully inspect malfunctions, reload slower, and wouldn't handle the recoil very well but as your mastery leveled you would become more experience and efficient with the weapon. Eventually, you'd be able to clear simple ejection and feed failures with a single action, because you "know" the weapon platform well enough; this being a max or very high level perk mind you. I'm not a dev or know anything about making games though so this could be long winded stupidity, but I've felt they needed to change the weapon "mastery" system since I started playing 5 Wipes ago

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  15. I don't play the game super often. I managed to get behind a super juiced Chad and I was slow walking behind him. His perception was so high that when i got close heard me and 1 tapped me with .338
    If a low level has a pure positional advantage on someone. They should win the engagement. They shouldn't lose because of some strange super man perception ability.

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  16. What if they kept the benefit for most skills the same but made the growth of those skills logarithmic. That is to say that as you gain levels the levels become more and more difficult to gain. That would allow players with less time to play to gain an advantage but those who play a lot to still jave an advantage over timmys, just a smaller advantage. That would put the mass of the player base somewhere in the 70-80% advantage range instead of a linear distribution.

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