REAL HIGHWAY DESIGNER makes a Grade Separated Junction in Cities Skylines! Engitopia!



In Engitopia Part 4, I create a new area and briefly discuss real life highway junction design as I build a grade separated junction to connect my new area to the main highway in Cities Skylines. We finally sort our bin problems thanks to some very impressive bin lorries. Once again the new mods I have installed in Cities Skylines cause me some troubles, but I overcome them to create an awesome new area on a terraformed slope. For the next episode I will have finally unlocked another grid square and have massive plans for some realistic builds in Cities Skylines! Biffa may even proud!

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CITIES SKYLINES – ENGITOPIA
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About Cities Skylines:

Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience. From the makers of the Cities in Motion franchise, the game boasts a fully realized transport system. It also includes the ability to mod the game to suit your play style as a fine counter balance to the layered and challenging simulation. You’re only limited by your imagination, so take control and reach for the sky!

#realcivilengineer #citiesskylines #engitopia

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31 thoughts on “REAL HIGHWAY DESIGNER makes a Grade Separated Junction in Cities Skylines! Engitopia!”

  1. Move It Mod has a slope feature to adjust things from lumpy to not lumpy. You can also use it to match heights and make things flat. In addition I find that having the Node Controller helps to adjust nodes from being flat to sloped, and you can adjust the actual degree of the slope. Those two mods together are really powerful.

    Reply
  2. Worried about roads being too steep, no grid-like blocks, building residential instead of drilling for oil, thought towards appearance. I’m starting to think a “Civil Engineer” isn’t the same thing here in the US.

    Reply
  3. Node Controller mod among other features, allows two nice changes:
    1. Toggle flat/sloped junction (i.e. a sloped road will remain sloped and won't try to flat level a junction creating a wobbly staircase).
    2. Increase radius of a junction, making it take more space for more smooth turns. What it does on motorway exits – they look nicer with bigger junction radius.

    Reply
  4. If you have a crossroads you can use the route viewer in the side bar on the left to change them from traffic lights to stop signs! It really helps when you have ring roads and the likes.

    Reply
  5. Alternative junctions are problem solvers, issue with that being that. In Cities Skylines when you have gridlock, it's automatically 24/7 gridlock. You can't afford to build a city with the kind of problem that an alternative junction would solve. Makes it much more natural to use broader topographical, and organizational solutions instead.

    Reply
  6. “I hate that bridge, its so lumpy”
    I’ll let you know theres an elevated motorway section in indonesia that was designed to be lumpy.
    So that people wouldn’t speed around on it.

    It makes sense at first, until you try it yourself in a car.

    Reply
  7. Love the content!
    Do you know the content creator Biffa (Biffa plays Indie Games)? That is also someone i watch and he is a master of Ciies Skylines. Maybe you can watch his video's about TEAport .. or even better, make a video together! You two are so much alike haha.

    Reply

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