[Released] Bopeebo Rumble (FNF Chart Effects Test)



Released! Download here: https://gamebanana.com/gamefiles/21331
Will probably update with a longer version later…

UPDATE 2: This level may or may not be extended and released sooner or later…

UPDATE: This level will be included as an example mod for my Friday Night Funkin’ mod template/loader thing.

This level is kind of a test, and I don’t think it’s ready for a release yet. Plus, I haven’t ported Kade Engine 1.3 yet! Maybe I’ll release it when I make more levels, make the chart as quality as possible, and/or extend the song…

I wanted to try making a modchart for Friday Night Funkin’ with some groovy arrows because I haven’t seen really seen any other mod try doing it other than V.S. Zardy, which does a cool ‘swaying’ motion mid-chart, so I made a little mashup of Rollerdisco Rumble and Bopeebo and took a lot of inspiration from (especially) Rhythm Doctor (which is also where I got the idea to mashup Rollerdisco Rumble from) and NotITG. The result is this: Bopeebo Rumble.

…I promise I’m still working on Epicosity lol

Original songs:
“Rollerdisco Rumble” by Vince Kaichan (is licensed under CC BY-NC-SA 3.0)
Of course, the changes made to this song is the mashup with Bopeebo.
https://soundcloud.com/vincmg/rollerdisco-rumble
“Bopeebo” by Kawai Sprite
https://open.spotify.com/artist/19nnKeOt6Vo1g0ijPcFxdu

Oh yeah, those labels at the start of the level are clickable and bring you to the links above.

Play FNF: https://ninja-muffin24.itch.io/funkin
Play Rhythm Doctor: https://rhythmdr.com/
Play NotITG: https://notitg.heysora.net/

——- Technical stuff below ——-

Instead of directly changing the base game’s code, I made a little system where you can override functions that are executed at certain parts of the game. This is probably not the best way to make mods modular, but it works, I guess??

All “mod events” were timed with the help of FL Studio and done with a bunch of “BRStageEvent” instances that call a callback method when a specified time is reached, and the chart itself was made with osu!mania 8K and converted with a program I hastily wrote.

The sustain note wiggle was just done with WiggleEffect, which ninja_muffin99 conveniently put in the game.

If you’re reading this, have you tried turning on captions?

Source

45 thoughts on “[Released] Bopeebo Rumble (FNF Chart Effects Test)”

  1. English subtitle: ⬆️⬇️⬅️➡️
    English (United States) subtitle: bup bown bleft bright

    English (Canada):

    I
    I I I
    I I I I I
    I
    I
    I

    I
    I
    I
    I I I I I
    I I I
    I

    I
    I I
    I I I I I I
    I I
    I

    I
    I I
    I I I I I I
    I I
    I

    Reply

Leave a Comment