Resident Evil Village Demo – Xbox Series X|S, PlayStation 5, Ray Tracing Analysis + More!



In the run-up to launch, Capcom has finally released playable demo code for Xbox consoles. In this video, Rich takes a quick look at the Xbox Series X and S versions, testing with ray tracing enabled and disabled, with some quick comparison points against the PlayStation 5 code.

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32 thoughts on “Resident Evil Village Demo – Xbox Series X|S, PlayStation 5, Ray Tracing Analysis + More!”

  1. Omg, Checkerboarding is a thing on all these PS5 games too…ahhhhh….Why?? It looks like 💩 and the PS5 is way more powerful than the PS4 pro. Just give us Real Resolution!! Please!

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  2. Stop cutting the resolution of Series X, console parity is not good sony paid for parity for PS5 and the Xbox Version, this is just what the PS5 could handle and put across all platforms it's sickening to think they would go this far to cover up the PS5 power disadvantage

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