Resident Evil Village: How Capcom Is Balancing Action and Horror



During the week’s of lead-up to Resident Evil Village’s May 7 release date, many fans have wondered how Capcom is balancing the action from titles such as Resident Evil 4 and the horror from the most recent entry in the series. Join us as the game’s director and producer discuss how the continuation of the iconic horror series will have something for every type of fan.

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50 thoughts on “Resident Evil Village: How Capcom Is Balancing Action and Horror”

  1. @2:23 niiice they kept the chance of 1 shot head shot mechanic. In the demo the enemies were bullet sponges where sometimes an enemy takes a full clip and sometimes a clip and a half to die on casual difficulty (no I wasnt missing my shots, out of 10 bullets I’d miss 2-3)

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  2. Honestly Village doesn't seem that scary so far, especially since the main villains are just too campy to be taken serious. But I don't mind! It seems like they're making a spiritual successor to RE4 with all the same campy fun, arcade-style gameplay with excellent replayability and fun to explore areas. Which is amazing! Modern games rarely have this level of pure FUN anymore.

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  3. This is not a resident evil game. Vampires and werewolves. They need to go back to zombies and lickers not this. There no doubt in my mind that the game is going to be good but they should have just named it The Village. I feel like there stepping away from what resident evil is with every new game. Exception the remakes.

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  4. Well, a lot of the scares die out when so many people cover Resident Evil 8 and just show clips of the "scares". And you would say to me, "well then don't watch it'' but then I would say to you, "I would literally have to cut myself off from the internet to avoid spoilers, its hopeless to fight it xD

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  5. I think it should be okay for them to just say, "Yeah, we just wanted to do our own take on RE4 in first person. Anyone have a problem with that?"

    Everyone : "NOPE!"
    Pump more RE4 vibes into my veins please.

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  6. I think what he means by “to scary” is that if the player never feels like they will overcome or be on top of their fears which is the opposite of what survival horror is. An example in which you don’t really overcome your fears is outlast which is more “pure horror”.

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  7. Resident Evil 5 did not suffer from an any identity crisis. It knew what it was and focused on that aspect. Resident Evil 6 suffered from an identity crisis. It tried to be EVERYTHING and succeeded at nothing.

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  8. The goal of a horror game should never be to dial back the scariness. If your making a horror game and have to ask yourself if it's "too scary", something is wrong in my opinion.

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  9. There's no such thing as too scary in a horror game. No doubt Capcom can scare us, but they'll never scare us to the point we can't continue. Look at PT. That's arguably one of the scariest horror "games" ever released and developers are still trying their best to duplicate that level of fear.

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  10. This is just my opinion. I am starting to doubt RE8. Resident Evil should've been a scary game. For horror gamers. No question needed. RE7 was going back to the horror root and look where it has gotten: millions of copies were sold (more than RE6 or RE4). So the idea of "balancing" between horror and action is irrelevant. I say it again: this is a survial-HORROR game!
    P/S: I hate RE4 to RE6. They failed to be good horror games and action games
    To conclude, CAPCOM should pick a lane (whether it's horror or action) for Resident Evil, confirm their choice to players, and stick to it

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  11. I really hate how this video tries portray survival horror games as just being a games thats scary when a big chunk of what makes a game survival horror is how the gameplay adds to the scares ie limited inventory, scarcity of items, combat thats not incentivized where the only reward you get is not having that enemy there when you backtrack ect. These are the type of things RE7 and RE2 remake brought back to the series that had been long gone and thats what fans worry about the game missing out on when they talk about the survival horror elements being gone. No one is worried that it won't be horror in theme or in atmosphere but from what weave seen it looks like a lot that was brought back to the series is being left out again, I don't think its going to go full shooter territory like RE4-6 but its still disappointing to see an action focus brought back that we just got rid of.

    With that I said I'm still looking forward to the game other than some of the survival horror gameplay being cut everything else about the game has me excited.

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  12. Well this was a big oof… I feel like this may be the beginning of the end. Even if Village is amazing this mentality will be the franchises downfall again. There is no such thing as too scary in a fucking HORROR GAME.

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  13. I Pre Ordered already. However, this doesnt feel like a RE game besides a couple of characters. I get Capcom had to explore new things to try to keep the series Fresh but Vampires and Lycans just feels odd for an RE game.

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  14. RE 4 was lightning in a bottle it was a one of a kind, it pushed a different type of horror. more tense fight or flight. so its worrying that they are trying to clearly replicate 4… i mean the RE4 remake will just be an asset flip of this game. so i hope they know what there doing.

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  15. The gunplay is so fast paced that you can see two hands on screen at the same time when switching weapons. It's a little weird and kind of took me out of the immersion when playing the demo. 2:10

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  16. This games gonna be plenty scary. Anyone who's seen the screenshot of The Beneviento Mansion knows that place will be filled with horrors.

    It's all Region-based I presume. More 'action horror' areas like The Village and Heisenberg factory and then the more 'horror-focused' areas such as Beneviento Mansion and Castle Dimitrescu.

    People shouldn't be too worried about whether or not the game will being the scares. I'm certain there's plenty more we haven't seen yet that'll make us collectively shit ourselves.

    I mean, I want the game to have plenty of scares sure, but I want to feel like the scares make sense in the game world. I think that's what Capcom meant by "don't want it too scary."

    If it's just wall-to-wall horror and nothing else, you wouldn't get scared because you know to expect scares everywhere. But having just those select moments of geniune terror (e.g. The Processing Area and Eveline's Room from 7) are the parts that really get to you. Because it suddenly flips the game on you…from action…to horror. Instead of it being just one thing the whole time, you'd get bored of that sooner or later.

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  17. If Village does turn out less scary than RE7 is, from the story perspective, it makes sense. Ethan is no longer the scaredy average person he used to be in RE7 and is now ready to face the horror head on.

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  18. I know I'm in the minority, but I do miss sitting down and enjoying the RE5 and RE6 experience with a friend. I haven't found any games that emulated that approachable third-person action-adventure local co-op experience quite as well.

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  19. "How Capcom is balancing action and horror," as if they haven't been doing it since the beginning of the series? RE has never been straight horror. Every single entry ends with a rocket launcher, c'mon, lmao. I never understood the criticism that the series has become too action-oriented, because every entry has had an action slant–including the original games, which felt like B-movies of the time. This isn't nun new, my guy.

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  20. Shouldn't the question be "how to not make a game too action-y and not scary enough?"? I don't get why the interviewer asked the other way around as if Capcom had problem gradually toning down the scariness in RE games as we've see in RE4, 5, and 6.

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