Resident Evil: Village | PS5 – Xbox Series S/X Final Version | In Depth Framerate Analysis with RT



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50 thoughts on “Resident Evil: Village | PS5 – Xbox Series S/X Final Version | In Depth Framerate Analysis with RT”

  1. – Todas las versiones tienen el Ray-Tracing activado.
    – He completado el juego en ambas plataformas para poder sacar las conclusiones más precisas posibles.
    – Definitivamente, en Series S la mejor opción es desactivar el Ray-Tracing.
    – Series X puede alcanzar hasta 7fps más que PS5 en algunas zonas. Sin embargo, durante los tiroteos el rendimiento es prácticamente igual.
    – Sin RT las caídas son anecdóticas. Es una experiencia a 60fps estables en las 3 plataformas.
    – No he podido incluir algunos momentos (Bosses) por razones obvias. El framerate cae considerablemente hasta los 45fps en PS5/SeriesX y 30fps en SeriesS.

    – All versions have Ray-Tracing activated.
    – I have completed the game on both platforms in order to draw the most accurate conclusions possible.
    – Definitely, in Series S the best option is to deactivate Ray-Tracing.
    – Series X can reach up to 7fps more than PS5 in some areas. However, during shootings the performance is practically the same.
    – Without RT the falls are anecdotal. It's a stable 60fps experience on all 3 platforms.
    – I have not been able to include some moments (Bosses) for obvious reasons. The framerate drops considerably to 45fps on PS5 / SeriesX and 30fps on SeriesS.

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  2. I think it would probably be better if they put the Xbox Series S version at 1080p instead of 1440p.

    1440p with Ray-Tracing is obviously asking too much for the hardware.

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  3. Supongo que tendré que comprarlos en ambas plataformas para experimentar en PS5 el haptic feedback y los adaptive triggers y después en series x para mejor performance y sacarle provecho al quick resume

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  4. So basically they all drop from time to time but series x drop a little less then ps5? I didn’t feel like the ray tracing made a huge difference in terms of visuals so it seems like very one should just play with it off for a consistent experience.

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  5. Overall, I don't think the dips will change my view on the PS5 version, because tbh it will still be RE8. I think while the XSX runs it better, you can't deny both look great and are on an equal playing field. Just enjoy the game no matter what!

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  6. Why would anyone want to play with Raytracing on Series S? It drops to the mid to high 30 frames. The ps5 and series X are worth it though.

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  7. O RE VIII está fantástico. Estou jogando no SX desde ontem, roda com Raytracing estável. Experimentei a demo no meu PS5, também roda muito bem, mas parece-me a calibração das cores no SX estão melhores.

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  8. As a Series S owner this disappoints me. With the framerate could be at 60fps. I was hoping all games would run at 60fps on the console.

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  9. lol ponies tears and denial in here are amazing they just can't handle the fact that the series x version is better… Keep coping and crying virgin basement dwellers🤣

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  10. turn on vrr and you will notice the frame drops at all for the series X. The ps5 will get it soon.

    Unfortunately, the fps for the series s is too low for vrr to help it much as most vvr have a below limit of 48.

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  11. This is as good as it's going to get for xbox this gen. They put themselves in a corner with the seriously underpowered series s. First party games are going to need to run well on both and that brings their potential ceiling waayyy down for innovation in building worlds and gameplay.

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  12. Tiene unos gráficos horrible para cualquier versión y lo peor que te lo venden como next gen. Capcom es malísimo optimizando y ni hablar sacando partido del hardware nuevo, eso le lleva años y aún así ni lo termina de hacer. Este RE lo peor es que vendían humo que las consolas PS4 etc no podían correrlo y después es un juego que salvó el raytracing tranquilamente una ps4 o One pueden correrlo. Esperaba más gráficamente

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  13. Pues si gráficamente son idénticos y sólo hay hasta 7 fps de más en XSX nos han timado. Seguro esta versión está capada y no aprovecha todo el potencial. La XSX tiene como mínimo un 20% más de potencia gráfica que PS5

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