Returnal – Gameplay Deep Dive With Housemarque | PS5



Returnal developer Housemarque tours the first two areas of the game, discussing weapons, lore, and more as they proceed through the cyclical alien world of Atropos.

Out now on PlayStation 5: https://www.playstation.com/games/returnal/

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41 thoughts on “Returnal – Gameplay Deep Dive With Housemarque | PS5”

  1. This game is amazing. Already played 20 hr straight. The environment, sound, and controller feedbacks make the game more vivid. The combat just drives your adrenaline up.

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  2. Did this game change in 5 days? I have never seen the online players to avenge in the game (despite the game saying I'm online), and also the pylon near the ship always requires 3 Ether, whereas in this video it only costs 1.

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  3. πŸ‘πŸ‘πŸ‘πŸ‘ housemarque. What an amazing game. The atmospheric detail, the smooth gameplay and solid 60fps, the 3d sound and music are pretty special with the 3d headphones, the haptic feedback and use of the adaptive triggers are incredible in Returnal. I could go on. Yes the game doesn't hold your hand but that's the beauty of it. It also doesn't follow the same formula as many other games, I think that's kind of why I'm enjoying a break from the normal 3rd person shooters. I have been patiently waiting for this game for a while and it didn't disappoint. In fact it exceeded my expectations if anything. This is that killer IP I've been waiting for since I bought my ps5. Thank you housemarque.

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