Riot's League of Legends Fighting Game to finally debut this month! Discussing Hopes & Fears for it



Its been years now, since the official confirmation that Riot games was indeed making their own fighting game, dubbed “Project L”. Years and a lot of well… nothing to talk about. However we have confirmation from the projects lead that later this month in november we will finally get news about their league of legends fighting game so I would like to discuss some of my hopes and fears leading into it before it makes its debut.

0:00 – Intro and Hopes
7:34 – Fears
11:24 – In closing

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40 thoughts on “Riot's League of Legends Fighting Game to finally debut this month! Discussing Hopes & Fears for it”

  1. Its been over 2 years now since Project L, the League of Legends fighting game was soft announced. However even before that announcement we knew for i'd say about a solid year+ that it was in development. Now all this time later it looks like in a few weeks we are finally going to be seeing the culmination of Riots efforts with the official debut of Project L, and hopefully finally a real name to call it! In this video I talk about my hopes and fears for the game although in the end im definitely way more on the positive end of things, I have very, very high hopes for this game!

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  2. LoL has plenty of cool characters and as their CG shows they have amazing animators. I've never wanted to play the actual MOBA but yeah, my hopes are high for a fighting game from them.

    That said, I would be VERY surprised if this game has motions of any but the simplest kind.

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  3. I taught my nephews how to do fireball motions in less than 5 minutes and one has autism. Motions aren't the problem or 50/50/rps setups. They had more trouble learning how combos work. Wall bounce. Otg, and how many you get m

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  4. Sonic Boom could easily be incorporated into a single button special move system. Give it a cooldown and make it so you can only do it while holding back. Flashkick would be harder. Maybe something like you can only do it if you haven't touched a direction in the same amount as it would take to charge a Flashkick then it stores one. So you need to maybe get a knockdown and not go in to instead get an easy anti-air

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  5. I just really hope zac gets in. Just fucking think of all the wacky moves and animations he could have. Zac would be SUCH a good fighting game character and nothing can change my mind on this.

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  6. "Prepare for the gutpunch at the end of episode 3" whyyyyy do people not think saying stuff like this is a spoiler?

    It's the equivalent of "There's a really good twist at the end!" and it lessens the impact for those that watch it after you. /rant

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  7. I’m kinda skeptical about the new character reveal dropping at animenyc for two reasons. One, they said they had new reveals at TGS too, and that turned out to be merch. Second, based on the last 2 dlc characters’ release dates, we know ASW likes to push the release to the very back of the timeframe they announced, since they announced dlc3 for 2021, I can’t help but imagine the character dropping on Christmas.

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  8. I like what you said about free to play. That is a great way to get people into the game I've said this a lot but that is one of the reasons I think brawlhalla does so good. It becomes so easy to get people to check out the game when it's free some people won't even check out a 5 dollar game let alone a 60$ one plus dlc

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  9. The concerns on one-button specials seems good to point out! Can you imagine if you only needed one button press to do a Spinning Pile Driver or Potemkin Buster? Lol! Zangief and Potemkin may not be as combo heavy, but their execution's about big motions rather than multiple attacks!
    Now at least for Granblue, though they can break the limits of say charge moves, one button specials will put those moves on a cooldown as opposed to motion inputs. Fantasy Strike did an interesting thing with Geiger's "Sonic Boom" because though it's just one button press, it requires to "charge", and moving forward will reset it! In Smash, while it's normal for every character to have one-direction and a button for their specials, Ryu's, Ken's, and Terry's special moves are stronger when doing their motion inputs instead.
    Either way, I do hope the League Fighting Game will find the right way to make it easy to pull in new players without sacrificing a lot of depth for competitive play. DBFZ I'd say was successful in that regard.

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  10. I'm very scared of a free to play Riot fighter. Their aggressive video game monetization is very predatory. It counts upon "whales" who spend a ton of money. Normally these are neurodivergent people and those with gambling addictions. It's exploitation of a captive market. I also feel like it may get too many characters, as Riot tends to do in their free to play games. I think Riot's profit incentive will really hurt the game. There is no reason to suggest they will not continue the pattern that they always have with their characters.

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  11. All I care is the potential of getting to run through waifu league player who never in their lifetime played fighting game before and just come to play their fav female champion so I can tell them something like "*WELCOMETOFIGHTINGGAME*"

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  12. In regards to granblue, i think the way they implement it is the best way. They give both experienced players and new players a way to play and interact with the systems. It's nice. Because new players can focus on concepts rather than execution. Seasoned players already seek to be optimal, so rewarding motion inputs with significantly more damage was a fantastic idea. That system also makes for interesting combo routes that would usually be much too difficult to be practical, but they can be with an easy input. I even think the way they did auto combos was very smart. If you're a new player, using auto combos will do decent damage and teach you about special canceling fir combos. If you are an experienced player, and understand that the scaling rewards less hits (which means less time to hit confirm, in turn taking more skill) with significantly more damage then you have a skill you can hone. I think updating the netcode, dropping the price, and a new ad campaign and that game is genuinely one of the best games of the last decade. And don't get me started on how solid of an idea the meter system is. They really hit it out of the park with gameplay, but fucked up a ton of other things that would be so simple to fix.

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  13. In league of legends there are champions that is super easy to play and ones that are very mechanical and difficult to play. I think the fighting game is going to be just like that. Just assumptions. Don't expect high skill ceiling like Tekken or even street fighter because the game is designed for keyboard. I tried these big name fighting game on keyboard before and it just insanely difficult to do the advance combos but when I try to do it with a controller its a lot easier. Because of that I think it'll have easier mechanics for majority of the system.

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  14. you hit the nail on the head with the one button argument. rising thunder was fun and had some great stuff, but one button specials were not one of those things. despite this, I fear it's kind of likely they do it that way. it would make sense for them to tie character abilities to a visual on-screen and a cool down, like rising thunder, because that's the way league is. it would create familiarity for the moba players and help draw them in. only time will tell, though, I do have hope for it

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  15. If you want proof of your example of sonic boom being broke if usable on a single move look no further than DS version of SF4, in it you can use the touch screen to use special moves instantly, and guile, and couple other heavily charged focused characters, where incredibly broken in that mode.

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  16. Things we can expect from the game would be
    1. Riot's skin marketing tactics, mainly making sexualized characters op and constantly advertising kDa
    2. If they're talking moba verson's concept then mages and assassins will be very op. For example ryze has a fire ball, a ranged root and a teleport. Basically Sonic boom, ranged command grab and Nash's vtrigger. Then there's also a character that can turn back time, resetting his resources
    3. Bruisers are always shit tier compared to other classes so if you like characters like Necali, Alex, Bison, balrog etc then they'll be shit.
    4. The league community is full of character carried scrubs, so most of the time they blame almost everything else for their loss so if you're already familiar with fighting games, rank would be joke to you, like strive's ranking is to me. Now that I think about it, it'll be very similar to strive, lot of bitching, downplaying etc. 😂

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  17. Being based on league, a game with 4 moves for character with cool downs keeping them in check, I'm pretty sure they will go with the one button specials. I completely agree with your point, but this being based on lol makes the concept more adequate to the game and could actually have a good impact on league players trying it out since they will have something they already understand to keep it familiar.

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  18. I think the motion inputs point is overstated I don't think it lowers design space, but quite the opposite opens it up a lot, Fantasy Strike and Power Rangers did a pretty good job with no motion inputs, it can be done just not lazily

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  19. I think they explicitly talked about the button specials and we can saw them in Project L teasers. Can still go back but since they want to make the game keyboard friendly I doubt they will

    Also I just find it more exciting to play with special inputs simply because buttons imply cooldowns which slows the game quite a lot. Also one big fear I have is, idk how they'll handle the easy to pickup hard to master concept. Most fighting games still have a little step when you first enter the FGC but Riot is known for trying to remove this step in their games. If it's with easier and harder champs that could do it, but I'm afraid they just limit combos and conversions.
    At the very least they'll make the game able to run on a potato PC

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