New Season 12 Ryze Top Gameplay! League of legends Tank Ryze Season 12 gameplay!
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Season 12 Ryze runes guide League of Legends
Conqueror – Triumph – Tenacity – Coup de Grace
Bone Plating – Revitalize
10 AD – 10 AD – 6 Armor
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anyone who has watched his ryze fimbulwinter approach build, the everlasting passive is for melee only. so stats is very inclined to what ryze is needing but the shield will never be procd
It was recorded.
13:15 seconds, syndra pressed her outplay button. XD
Boom what up man could u try tank Vlad whit the new demonic or just regular Vlad whit the demonic, I think it might be insane bro,
Yeaaaah, boy
nice game
Mathematically correct ryze build
I think Ingenious Hunter for faster crown and Fimbulwinter shield proc could be decent.
great videos as always! you inspired me to start my own channel! would mean a lot if you could check me out 🙂
Hey I have a build: Lethal Tempo Darius, but you go iceborne into botrk and then steraks for slows, you don't die, you're fast, etc
I don't usually comment on your videos, but that Ryze R + Amumu R combo was DAAAAAMN. Haha. Keep it up! 🙂
The item says melee only? Does that work for melee only or does that effect enemy melee only?
If your ultimate animation was a crashing helicopter, screaming kobi would be more appropriate.
For everyone saying, “melee only melee only” for the mana item, slow proc is melee only. Immobilize proc (EW root) is melee and ranged…
Can you please do a build on Shen?
Ahahahha from 13 to 13.40 I died
I like how Ryze oscillates between literal mage god who has so many option to build mana, health, sustain and bust,
and a random blue bald guy who has like a single legendary item to boast his mana.
All these new mana items feels like things rito forgot to add in last season.
The Ryze main Reddit page has been complaining nonstop that Ryze’s damage is gone. Meanwhile SRO comes in with number 1 damage in the game! 😁
I’ve always loved this champ
Ryze is the actual main character of Arcane.
Lol oof
Can’t they just save the number of shielding as an end of game variable and print it on the item in that slot after the game?