Scape and Run Parasites has yet again received more updates, which have added new mobs, new weapons, changes to old mobs, and…well…much more! Update 1.9.2 is packing most of the new content, while the other updates are more focused on bug fixes/improvements!
► Join my Discord server! (Currently a WIP): https://discord.gg/Kg9qWWqMF3
► Scape and Run Parasites 1.9.0 & 1.9.1 (Previous video):
https://youtu.be/UZ98e151ouo
► Thanks for watching and make sure to subscribe for more Minecraft content!:
https://www.youtube.com/c/CrimsonGamingMC?sub_confirmation=1
📕 CHAPTERS 📕
0:00 Cinematic Intro
0:33 Introduction
1:01 New Mobs
4:53 Old Mobs
8:43 Items
9:53 Blocks
10:42 Status Effects
11:07 Colonies
12:06 Scent Logic
12:34 Update 1.9.3
13:24 Update 1.9.4
13:57 Update 1.9.5
15:03 Conclusion
🎮 MOD INFORMATION 🎮
The 1.9.2 through 1.9.5 updates for Scape and Run Parasites introduces a few new mobs and also gives old mobs some changes. Along with that, item components and item drops have been changed. New weapons have been added in, and there are new textures across the board. A new mechanic called scent logic has been thrown into the mod, and a strange block called the parasitic cyst now exists. My oh my, this mod just keeps getting more and more stuff!
► Scape and Run Parasites (1.9.5 Update):
https://www.curseforge.com/minecraft/mc-mods/scape-and-run-parasites/files/3755305
● SR Parasites Wiki (Has valuable up to date information)
https://scape-and-run-parasites.fandom.com/wiki/Scape_and_Run:_Parasites_Wiki
MUST HAVE
► Forge (1.12.2 Recommended):
https://files.minecraftforge.net/net/minecraftforge/forge/index_1.12.2.html
OPTIONAL
► Optifine (1.12.2 G5):
https://optifine.net/downloads
► JEI (1.12.2 Release):
https://www.curseforge.com/minecraft/mc-mods/jei/files/3040523
► JER (1.12.2 Release):
https://www.curseforge.com/minecraft/mc-mods/just-enough-resources-jer/files/2728585
► ToroHealth Indicators (1.12.2 Release):
https://www.curseforge.com/minecraft/mc-mods/torohealth-damage-indicators/files/2483817
► Replay Mod (1.12.2 Forge):
https://www.replaymod.com/download/
🎵 MUSIC 🎵
► All music provided courteous of Epidemic Sound:
● Sudden Fall | Wendel Scherer
● Someone There? | Victor Lundberg
● Modern Tribes | Wendel Scherer
● Devils On The Doorstep 2 | Fredrik Ekstrōm
● In the Lab | Ethan Sloan
● Ghost Dungeons | Ethan Sloan
● Cold Winds | Ethan Sloan
● To Have to in Least Water | pATCHES
🎥 PLAYLIST 🎥
► Minecraft Mod List (1.18):
https://www.youtube.com/playlist?list=PLsuXRbKn14MPr2DgKdO-5cOnXFLNEtbL7
► Minecraft Mod List (1.17):
https://www.youtube.com/playlist?list=PLsuXRbKn14MO24_YOUnz4jZJLj4JRYVFs
► Minecraft Mod Reviews:
https://www.youtube.com/playlist?list=PLsuXRbKn14MPofRADk-oyO8DR29MQxOU6
❤ SELF PROMOTION ❤
► TikTok:
https://www.tiktok.com/@thecrimsongaming?lang=en
► Twitter:
https://twitter.com/crimson_gamesyt
► Instagram:
https://www.instagram.com/thecrimsongaming/
► Breana’s Baking Channel:
https://www.youtube.com/channel/UC11hz7OqERUCO0l_a38g44Q
#ParasitesMod #ParasitesUpdate #MinecraftModReview
Source
Hey everyone I would like to apologize for 12:51, my editor screwed up the audio and I couldn't fix it. Also, Unknown 9650 has brought to my attention that the stats don't match up for the Primitive Devourer. The stats I said are correct, please ignore the stats on screen! I hope you guys enjoyed the video regardless!
I would love to see a special interaction between the parasites and the warden + sculk. Since they are both infections kinda
This is a great mod video review! Just watched the whole thing!
The Primitive Devourer is pure NIGHTMARE FUEL
Wait since when could you cut off tentacles and stuff-
They should add human npcs that fight back against the parasites.
The developers have to give us more better weapons and amour (we could get parasite amour depending on what parasite you kill) in order to kill these new or improved parasites.
Nerf the Assimilated Enderman please.
When they say it jumps that high i think they meant on how far the parasite can reach to attack the player when they start jumping as that is what it looks like in the video.
I love this mod but I wish they would add a few things that make it so that the players actually have a chance, even if its drastically slim, at being able to compete against the parasites, especially in the higher stages. I understand that its 1.12 and there are plenty of mods that can help counteract this but understand that even with these mods the parasites still win, I don't think the devs have really taken into perspective just how tough their mobs are.
this game is already kinda scary with the right texturepack and headphones so i cant imagine surviving this xD
I am a little confuse about the spawn rules. do they start spawning when I sleep more?
Is it just me or does the living cleaver look like Ichigo's Zangetsu
Good mods to face this creatures are: Spartan weaponry, Match lock guns mod( 1700s-1800s weapons that can make 20+ damage), Vic's modern warfare mod.(edit, here's a video about the use of the Flint lock weaponry, impressively satisfying https://youtu.be/ldmLCZTEYSM)
Add Hbm's Nuclear Tech Mod to make it easier for you
i hope warden become imune to a parasite infection becuase he is already sculk spread corruption.
could you please update this great mod to 1.16 please your mod is very good
I wonder if there will be parasite fish it they update the mod to 1.13 xD
Marauder is fricking scary
Ok, the number one question for this mod is HOW THE HECK ARE YOU SUPPOST TO SURVIVE WITH THIS MOD INSTALLED?!?!?!?!?
it's time for 100 people raid
The bedrock throwing is absolutely a bug that’ll get patched out eventually.