Scavengers could be the next big Battle Royale | Preview



Scavengers is battle royale, but not quite, with a focus on survival and resource gathering, with plenty of avenues to success besides gunning down every other player. To see what we mean, check out James’ video preview.

Or you can just play Scavengers yourself, because it’s out on April 28, sort of. To play Scavengers, you’ll need to do the following on April 28:

– Create an Improbable game account and link it with your Twitch account.
– Watch 30 minutes of any Scavengers stream.
– After you have claimed your Twitch Drop, you’ll receive an email with the Scavengers Steam Key and you can start playing.

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34 thoughts on “Scavengers could be the next big Battle Royale | Preview”

  1. While I like the idea, I'm not sure if I am psychologically and physically ready to process so many things in my head when playing a game. Survival, pvp, pve.. all at the same time. I'm far from done with those stuff.. This game feels like instead of playing to have fun, you're playing to get stressed. Or I'm just simply getting old man…

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  2. Why do I have to see this guy sitting in his room? Get a green screen and stand in front of it. Unnecessary cuts to his stupid face. Terrible description. Nobody cares about your experience, describe the promise.

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  3. Lmfao. The open alpha they had on steam went so poorly the devs stopped responding to feedback, tucked their tails and left then nuked the steam forums. Game of the year incoming

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  4. I playtested Scavengers in September & I’m really interested to see how it turns out.

    I’d describe it as a mix between:

    -The Cycle (PvEvP, gathering resources to use outside of a match, leveling/improving weapons, choosing & customizing load outs, RPG-like progression between matches, drop ship that more than one team can escape on)

    -Hunt Showdown (PvEvP, enemy encampments, mini bosses, may not have to engage other players to be successful)

    -Darwin Project (weather system – trying not to freeze while also dealing with killing other players)

    If you’re on the fence, I think it’s worth a shot. I hope it’s improved some, but we’ll see. It’s been so long and I only got to play for about 90 minutes.

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  5. No this game is not gonna be the next big thing
    WARNING
    This game is PTW, there are perks that make your character stronger that’s locked behind a time system like the energy system in gatcha games. In order to do “research” you need a bunch of materials to get upgrades however due to the energy there’s a limit to what and how much you can craft at once. In order to increase your energy you need to level up and you can buy EXP booster packs to increase your level faster as well as get currency that skips the time to research. This game has other issues that would be bearable if it wasn’t PTW.

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  6. Played it with a friend after checking this video out. Its nothing special, its another "the cycle" PvEvP BR with the gameplay depth of wandering around a pop up carnival.

    You go around collecting arbitrary points via arbitrary, dull mini objectives like "wait here for a minute" until its time to go and then you wait again for the ship. Everything has a timer, theres no emergent gameplay, all objectives are laid out, no sense of freedom or scale despite being a BR.
    The wandering, mini, snow-tornadoes dont do enough to be called innovation and the gameplay loop simply is not that fun.

    NEXT

    Reply

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