Welcome to my Skyrim Pure Block Build! This is part of the Single Skill Build Series where we are fully exploring each skill tree in Ordinator by perking that tree and only that tree.
Mod List: http://pcoutcast.com/skyrim-builds/skyrim-build-pure-block-mod-list/
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I think Respite is still not working as intended. Illia healed you at one time yet your stamina doesn't increase.
Near Autumshade Clearing in Riften, there's a small cave guarded by a lone mage outside, and another mage is inside either cooking or doing alchemy. There's also a dwarven ruin nearby (unmarked) with a single mage, usually a fire type.
Next pure enchanting plis
On this episode of PCOutcast and MCM adventures… but still good work.
I found a forum post that might help.
https://forums.nexusmods.com/index.php?/topic/6745302-nethers-follower-framework/page-216
I think if you find the spells id number then use the console command "removespell on the NPC that should do the trick
For example if you wanted to remove the firebolt spell from the NPC
open console
click on npc then type
removespell 00012fd0
If you find the spell code then you can remove any spell from followers
Hey there, PC! Have You considered Erandur as a companion? According to wiki he's considered a healer class in base game, so maybe he'll work as intended? 😀
It looks like her spell is powerful enough to heal most of your health so that may be why she waits so long. Isn't there an option to change what percentage of health you have that triggers when she heals? Changing followers won't fix this problem I feel, it seems like a mechanics problem.
I should have done it in my game before telling you that you can remove their spells…
I know I've done it before, but it's been a while since I've played….
I'll check on my game so you'll know for the future…
About removing spells…
I found the "problem"?
I was using a custom follower and the mod registered the spells that the follower came with as "granted abilities"…
Since the mod thought that the spells were granted through the mod, it allowed them to be removed…
Spells listed as "base spells/abilities" cant be removed apparently…
Sorry… it looks like I misled you…
It’s as though your follower waited until you were nearing 1/2 health or at least 3/4 health – I wonder if that is a preset in all the healer followers in vanilla and we just never noticed until your play thru??