Stacking Crit Damage With Bully Mod Tested Cyberpunk 2077 Guide



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In today’s Cyberpunk 2077 guide, we take a look at stacking the bully mod and a test I ran showing that it does not stack on PC v1.06. Get The Game: …

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33 thoughts on “Stacking Crit Damage With Bully Mod Tested Cyberpunk 2077 Guide”

  1. The problem with you is that your using the Stats page as a fact sheet, I have the same Cril Damage you do and I'm level 12, which thoughs out all the data about the Stats page. All my Damage is below 2000 and I'm not Stacking which show the Stats Page is broke and wrong.

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  2. About strange random and even more strange crit power. There is an Ashura sniper rifle And it's just broken. Crit numbers produced by shot's of legendary version of this sniper rifle are rediculious. Right now (on lvl 37 with little to no rifle perks) I can get crits from 18k damage up to 78k in the same location… Grad sniper rifle with much more base damage cant even compare with this.

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  3. Dude I just put one bully mod per piece, it seems the moment you put multiples bully in ONE piece it breaks the thing. Otherwise, one bully each piece x5 brings me to 210% crit damage and trust me its working, cause in combat my HS with an overture is roughly 48k.

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  4. i play on base ps4 i didnt test but in my stats bully 30% critdamage , fortuna 15% critchance and deadeye both efects doesnt stack with itself but with each other so one mod each gives me a total of 30% critchance and 60% crit damage in my stats

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  5. So can you put Crit chance and Crit damage mod on the same clothing one time or do you have to put 1 on each piece like Crit chance on glasses head and pants then put 1 Crit damage on shirt,shoes,jacket or can I put a Crit chance and Crit damage on all 6 but just don’t put more than one on one piece of clothing? Because I herd if you put Crit chance and Crit damage together on 1 piece they don’t work, meaning deadeye never works even if you only use 1

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  6. The numbers in the stat screen are all over the place. I have 162 crit dmg when i load the game. However when i change one clothing and after that put the exact same clothing on from before, my crit dmg is at 132. In Addition i can stack a second bully mod to reach 162 again which was the number i load up the game with just one bully mod, when i add a third bully mod its at 132 again…. completely messed up.

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  7. I can at least confirm that he is slightly different every time he respawns – not by much, but he varies. I was farming him with a green smart sniper rifle. With my level staying the same, the same amount of dmg could kill him one time and not kill him the next time.
    Btw, for the pistol, just find a sight with some magnification that goes on some revolver and then go on the highway and farm him from there. I got from Guns 4 to Guns 16 that way :))) Running around is too wasteful. Just make sure you muffle the pistol (sneak crit) and get the perk that drops the distance penalty for pistols.

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  8. FireSpark, I feel like you've been destined to play such buggy games! I appreciate you digging in and trying to help us with the technical aspects even though things are so out of whack. I am not adding any mods (except the remove the underwear) until this game is mostly fixed! Appreciate all your hard work and Happy New Year. I hope 2021 brings a not so buggy but badass adventure for all of us players.

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  9. The more I see this game played the more I don't want to play it.. Beginning to look like a total grind fest and for what? Someone please tell me what is good about this game so I don't feel so ripped off.. Thanks ✌

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  10. You're doing the lords work. Do you think that means the character stat page is mostly accurate and we should be checking to see if other perks and mods have crit damage effect there?

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  11. To me is fairly obvious that crit% and crit damage mods are not stacking by design…otherwise that would lead to absurd statistics…even if they fix the other mods that dont work (like deadeye, obviously bugged) they will probably never change how these mods works (not stacking)
    They are working as intended already (they should just clarify this better in game because atm there is no warning or anything and there should be one if you try to stack more than 1 of these mods)

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