Star Citizen News | Salvage, Medical, and Cutting Game Loops Detailed



Star Citizen is about to get new game loops. Let’s check out how salvage, medical, cutting, and tractor beam gameplay are going to be handled, and what tools will be used to help you do them. We’ll also take a chance to check out the new asteroids that will be inhabiting the verse!

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24 thoughts on “Star Citizen News | Salvage, Medical, and Cutting Game Loops Detailed”

  1. I think your Star Citizen news break downs are among the best out there, and your production quality is always top notch no matter the content type. I understand wanting to move away from weeklies – I hope you'll consider doing monthlies!

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  2. I've not disliked any of your videos so far but you should definitely focus on the types of videos you enjoy and the videos that will benefit you the most professionally. We'll be here to watch them.

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  3. No theory-crafting please. This community has plenty of speculation, talk and conjecture. We've waited for too long, and heard too many people already imagining what x will be like with their own take on feature x with y, z and what not they add on to it. CIG is barely able to catchup to their previous promises, while going full bore on delivering others, so more imagination will only mismanage the community's already fractured appreciation of what has (actually) been delivered.

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  4. I was thinking with my brother, theory crafting really, with bio, medica,l and science gameplay, you could have the development of rare poisons and cures, with that you could apply those poisons on the bolts for the crossbow, then you could ransom or capture with the rare cure. We thought of the further implications and interesting scenarios that could come from this kind of rare poison and rare cure system, such as its implications in trade, espionage, medical gameplay, bounty hunting, exploration and rare materials acquisition, etc.

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  5. You have a way to present SC news that is both appealing and informative. I'll look forward to eye candy cinematics from you, but to be perfectly honest you're unique right now in combining excellent cinematography and ambience with insightful communication (good mix of presenting news and putting them in perspective of what you know about the game's development). SC fan made trailers or fun videos are plentiful and so are content creators providing regular news… but I think your news format stands out of the crowd and is a your USP. So, my advice is to not depart from it! o7

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