DYSON SPHERE PROGRAM
Build the most efficient intergalactic factory in space simulation strategy
game Dyson Sphere Program! Harness the power of stars, collect resources, plan and design production lines and develop your interstellar factory from a small space workshop to a galaxy-wide industrial empire
Combining Factorio and Satisfactory on a Galactic scale!
ABOUT THE GAME
Dyson Sphere Program is a sci-fi simulation game with space, adventure,
exploration and factory automation elements where you have to build your
own galactic industrial empire from scratch
In the distant future, the power of science and technology has ushered a new age to the human race. Space and time have become irrelevant thanks
to virtual reality. A new kind of supercomputer has been developed – a machine which superior artificial intelligence and computing capability will
push humanity even further. There is only one problem: there isn’t enough
energy in the whole planet to feed this machine.
You are a space engineer in charge of a project launched by the space alliance COSMO, tasked with a massive undertaking: constructing a Dyson
Sphere, a megastructure that would orbit around a star, harnessing all its
power and energy. Only a few decades ago it was considered a hypothetical, impossible invention – but now it’s in your hands… if you can manage to develop this space workshop in some galactic backwater into a galaxy-wide industrial production empire!
ABOUT EARLY ACCESS
While the core mechanics of Dyson Sphere Program are ready, the game still can grow and evolve a lot – and Early Access is just the perfect place for it to reach its true potential. We believe that by letting players experience the main content of Dyson Sphere Program and actively interacting with them to collect their feedback will allow us to improve the game and make it much better than it would be without this Early Access stage. Our plans are for this EA stage to be about 1 year long. But that is not written in stone
KEY FEATURES
◇ Build a galactic industrial empire from scratch: start with a small workshop and improve it until it spans the whole galaxy
◇ Develop your very own Dyson Sphere, a megastructure that orbits
around a star harnessing all its power and energy, from the first screw
to its completion
◇ Explore a vast universe procedurally generated with all kinds of celestial bodies: neutron stars, white dwarfs, red giants…
◇ Gather resources in planets of all types: ocean, lava, desert, frozen,
gaseous planets…
◇ Research new technologies to improve your factories… and discover
the secrets of the universe
◇ Build mechas to fly, sail or jump through outer space and alien planets
◇ Transport materials across the galaxy to your facilities: thousands of
transport ships will flow endlessly to your factories and back!
◇ Design the most efficient automated factory and production line
◇ Customize your factory and Dyson Sphere to make it unique
◇ Design a balanced power network, producing energy in all kinds of
power plants like wind turbines, artificial stars… through conveyor
belts, and you’ve got technology to help your buildings fit the grid automatically during the construction process. You’ve got the best tools
COSMO can afford to build a massive-scale automated production line
SCHEDULE:
Daily at ~15:00 CET
SOCIAL:
Twitch: https://www.twitch.tv/nilaus
Patreon: https://www.patreon.com/Nilaus
Discord: http://discord.gg/nilaus
Twitter: https://twitter.com/ChristianNilaus
Tips: https://streamlabs.com/nilaus
Merchandise: https://streamlabs.com/nilaus1#/merch
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#DysonSphere #Factorio #LetsPlay
Source
Nilaus shouldn't have to defend himself for making mistakes! He is bringing us pure beauty in his builds and should be respected!
why dont you use StarmapExtension mod to rename stars or simply add a short description to existing names, like Algol [organic crystals] or so?
tutorial idea: how to organize early manufacture hub
I hit some significant bottlenecks trying to only being stuff in at a central location. I ended up switching to most towers always importing externally and sometimes more than one tower. Often I'll have one for the imports and one for the export for larger builds.
2:27 "There is your reminder" – jokes on you, you already had me after the second episode I watched 😀
Really love the way you approach stuff; everything is clean and efficient. Got a lot of inspiration for my own playthrough. 🙂
i just started on the very low 0.5 version of the game with 32 systems..no sure i will be able to leave the planet..8 miners on a 33k node looks odd lol
Cant wait to see the future
DPS MASTERCLASS
Will be so amazing to see and follow
Love your builds
Hope to see
All from
Tier 1 best smelter build of all starter base to best tier 3 smelter planets
and will love to see a toturial on a build of every item in the game for 30 per sec
How do you setup such long smelting lines? For example, the magnet line, I have a similar, smaller one and the smelters that are furthest from the station run out of raw iron.
Thank you for another great video Nilaus! Looking forward to your tutorial series as well. Quick question that has been on my mind since a few videos back… When you're importing something like copper/iron to a planet that you use for a large build, why do you take it to your PToE and then distribute to the factories from there? I understand the logic behind doing that for something like the warpers (and all the other buildings that you import), but why do you apply this to things that you need in large quantities as well? I know there must be a reason, as nothing that you do is unintentional. Sorry if you have answered this in one of your videos, I might have missed it.
Loving the series, and it's something I've adopted into my own game because it all just makes sense.
For a tutorial/guide, I'd love to see a walkthru on production. For each material item we can make (not buildings, but ingots, motors, chips, sails, etc…. ) outline the following:
* If it should be mass produced or just left inline with other items.
* Where on the planet is a good place to put a mass factory of these items.
* What the layout to max out a line or max out a planetary sector should be.
Even if you aren't looking to build a full line, I find I can often just trim back to match what I need/have available at least, and expand later as needed.
Thanks for these Let's Play and I'm looking forward to more.
After building a massive build with 120 particle coliders, he just decided to double it xD
Tip videos ideas:
– pros and cons of each power type during early, mid and late game
– top 10 lessons learned
– mathematical formulas to calculate capacity (provide shareable google doc or spreadsheet)
– most valuable early game research and why
– what you would do differently if you started over again
Tutorial on tracking down faults and fixing them.
"it doesent take a lot of time but it takes a lot of time" – Nilaus 2021
"I really wanted to strain the power and build something big. So I accidentally doubled it" LOVE IT!
14:08 is also a good topic for a tutorial, as it seems very difficult to understand what the best solution is. I might be mistaken, but in this comment https://www.reddit.com/r/Dyson_Sphere_Program/comments/lk830d/now_that_i_have_production_automated_i_keep/gnjj98v?utm_source=share&utm_medium=web2x&context=3 I try to explain why it is actually not a good idea to import everything at the same tower.
it was cringe when you thought the game was bugging like on factorio when you had just exceeded your electrical capacity.
I like big builds and I cannot lie!
So does this game use real clusters of star systems? Asellus Primus is a real star…
AAAAAAAAAAARGH IM COOMING