Submarine Prototype | Absurd Development, Project 3, Ep 02



Iā€™m turning this into Kerbal Submarine Program NO MATTER WHAT!
Craft files: https://www.mediafire.com/file/juh5sa5e3ngkn1c/abdev_p03e02_crafts.zip/file

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Music (in order):
Feeling Alright ā€“ Gavin Luke (Epidemic Sound)
Rather Erratic ā€“ Benjamin Rice (Epidemic Sound)

Outro music: Nostalgia ā€“ Martin Baekkevold (Epidemic Sound)
Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com

Game: Kerbal Space Program (http://kerbalspaceprogram.com/)
Version in video: 1.11.0.3045 (Making History 1.11.0) (Breaking Ground 1.6.0)

#KSP #KerbalSpaceProgram

Source

28 thoughts on “Submarine Prototype | Absurd Development, Project 3, Ep 02”

  1. Try jets in multiple axies, your desing spun around because it had an axis that you couldn't control. Or you can offset the engines so they are further away from the center of mass, increasing rotational innertia from the engine thrust point. And please, use other wheels, I'm stressed more than these puny wheels are while watching them struggle

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  2. Ideas for absurd development and exploits:
    Ultra plane (jet exploit);
    Millenium falcon: hyperdrive uses the exploit, the repulsors (what lifts it off) use Docking Port Kraken drives (Zompi drive).

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