Sugar and Spite: Getting a Video Game Funded – Publish Me, Punish Me



Share your stories to be featured on the show ► https://bit.ly/PMPMtips
SUBSCRIBE for More fresh takes on the art, design, and business of game development ► http://bit.ly/GLITCHsubscribe

In this episode of PUBLISH ME, PUNISH ME, Evva Karr and Son M discuss the cost of making a game, choosing funders and publishers, and different personal approaches to getting your game funded.

GLITCH is a collective of creators who are making playables for people who want more from their video games. We’re out here building the #FutureOfPlay together.

Join us at
Discord: http://discord.gg/heyglitch
Join our Discord server for #FutureOfPlay Radio — a live weekly series where we talk about life and game development.
Twitter: https://twitter.com/heyglitch
Website: http://heyglitch.com/
Instagram: https://instagram.com/heyglitch

Resources:
Founder’s Kit – curated collection of Pitch Decks, Pacts and Business Structures from developers around the world: https://bit.ly/FounderKit
Game Dev Salaries – anonymous directory of game dev salaries across the globe: http://bit.ly/NAGameDev

Chapters:
0:00 – Intro
1:00 – The cost of making a game
5:05 – Game costs in the indie sphere
7:33 – Preparing to approach funders
9:48 – Bring on the deals!
10:05 – Deal #1 – Granting an opportunity
11:22 – Discussing grants
13:22 – Deal #1 Verdict
13:42 – TAXES
14:53 – Deal #1 Outcome
15:36 – Deal #2 – This one hurts
21:22- Deal #2 Outcome
22:00 – Recap: Sugar, spite and the value of sharing stories
24:30 – Continue the Conversation
25:00 – Credits

Hosted & Produced by Evva Karr: https://twitter.com/EvvaKarr
Hosted & Produced by Son M: https://twitter.com/bogboogie
Editing & Captions by Alanna Smith: https://twitter.com/AlannaMode
Art by Kim Estoesta: https://twitter.com/KimEstoesta

Source

Categories N4G

5 thoughts on “Sugar and Spite: Getting a Video Game Funded – Publish Me, Punish Me”

Leave a Comment