The 10 BEST Builds ONLY Champion MAINS Are Using! League of Legends Patch 11.19



BEST Builds Champion MAINS Use in League of Legends Patch 11.19.
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Description: In this guide you’ll learn the best builds and runes champion mains (champion one-tricks) are using to dominate League of Legends. This is an alternate content type to our Korean Builds series so let us know what you think!

Contents:
0:00 Introduction
0:43 Gangplank Build
2:03 Kayle Build
2:57 Kha’Zix Build
3:53 Shaco Build
4:51 Kindred Build
5:42 Question of the Day
6:01 Galio Build
7:02 Kai’Sa Build
7:40 Twitch Build
8:34 Amumu Build
9:31 Yuumi Build
10:16 Skill Capped Outro

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40 thoughts on “The 10 BEST Builds ONLY Champion MAINS Are Using! League of Legends Patch 11.19”

  1. Frozen heart.

    Hear me out. As a top laner, the most busted picks I face are ad bruisers such as fiora, jayce, camile, ect. 80 armor 400 mana, and an aa crushing passive for its current price is killer. It flies under the radar because people rush mythic without considering all options.

    Reply
  2. QOTD: Its a tough call. Sunderer got nerfed so its not as bad anymore, but there's still Wit's End, Shieldbow, Goredrinker and Sterak's Gage which are all up there. Ghostblade, maybe, but when everything is a bruiser, burst damage is rather pointless.

    Reply
  3. i feel like the antiheal system is only about purchase and non gameplay related, almost like ignite is the only good antiheal mechanic (it’s damage put appart)

    what do you think of a scaling antiheal that is thought to apply but very strong

    as an example an antiheal item that apply 8% antiheal on every attack (auto + spells) scalling up to 96% (12 stacks)
    an item that apply 10% antiheal (scalling up to 90%) every second in combat with another champ
    an item that apply 10% antiheal (max 10%) for every 10% hp the enemy takes (half the damage from allies are counted)
    an item that apply 15% antiheal every sec in close melee range (max 90%)

    or a targeted antiheal like chain not strong nor scalling but not applying on the entire enemy team

    or a standard active item that somehow apply antiheal for few seconds and has a cd (20 to 90, ignite has 240s cd and still viable antiheal solution)

    Reply
  4. wait people are still overvalueing collector and building it on kai'sa ? ? ? ? ? ? ? man this season proved to me that the general community, even into higher elos, doesn't give a fking damn and don't actually think about items and meta.

    Reply
  5. I always see how skillcapped recommends certain builds for certain roles, but I'm wondering if there's a tier list for how objectively powerful each role is for climbing, bc obviously supp and adc suck for climbing compared to mid and jg, I just need to know if there's a difference from skillcapped between playing amumu jg or supp, bc u have much more carry potential in jg than supp, not to mention you make more gold passively and such.

    Reply
  6. Aight but let's be honest, sunderer is easily the most broken item right now. It's an anti tank item that gives you damage, sustain, and tankiness all in one item. I mean there is a reason that basically every champion that can viably build sunderer builds it…

    Reply
  7. QOTD: Shieldbow. No question. Lifesteal, Hp scaling with more items purchased, a gigantic shield.

    To properly counter this SINGLE item purchase of 3400g you would need at minimum, the following:

    Executioner's calling: 800g (add more cause you are probably going to be dedicated to this item path anyhow now)
    Serpent's Fang: 2600
    Your actual mythic/rush item (remember you do have to KILL them still): 3k-3400G
    Boots of whatever kind: 1k~ish
    So the enemy makes 1 item and suddenly you need to make FOUR items totaling 7400G and this is supposed to be fair? thats insane.

    Gut. This. Trash.

    Reply
  8. QOTD: Goredrinker compare any other bruiser mythic with goredrinker almost all bruisers go gore because its busted. tri force for an example has 0% usage and gore has like 95%

    Reply

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