The Best Settings for Resident Evil Village



Come explore Castle Dimitrescu with us, as we dive into Resident Evil Village’s settings and performance.

00:00 – Intro
00:00 – Test Rigs
01:46 – Baseline Performance
02:46 – Subsurface Scattering
03:07 – Shadows
03:27 – Variable Rate Shading
03:53 – Rendering Mode
04:13 – Ray Tracing
05:07 – Outro

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17 thoughts on “The Best Settings for Resident Evil Village”

  1. Ryzen 5 5600x + B550 Gaming Carbon + RTX 3060 Ti + 16GB RAM + Samsung 980 = "Mid-Range" PC

    Oh, PCG… it must be so sweet to live inside that fantasy universe you live in… (-‸ლ)

    Reply
  2. hi im trying to navigate the internet right now without spoiling the game for myself but i have a very specific question ive been trying to ask everyone from youtubers to twitch streamers with no avail. Does the game give you an option to switch from anything other than dx12?

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  3. Ty for video. I have a good system 5800x, 6800gpu, 32gb ram. using the "max" preset it goes to 59fps. I knew something wasn't right, the graphics aren't much different than RE7 and it's just shouldn't be that demanding. Turning off subsurface scattering and variable rate shading I don't see a decrease in quality, but the game went to my monitor max of 144fps. Ty for your work I appreciate it.

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  4. Frame Rate – Variable

    Vertical Sync – Off

    Render mode – Normal

    Image quality – 1

    FidelityFX CAS – on

    Anti-aliasing – TAA

    Variable Rate Shading – Off

    Texture Quality – High 8gb

    Texture Filter Quality – High Aniso X16

    Mesh Quality – MAX

    Raytracing – On

    GI and Reflection – Mid

    Light Reflection – Mid

    Ambient Occlusion – On

    Screen Space Reflections – On

    —————————-

    Subsurface – Off

    Rendering Mode – Interlaced (more FPS)

    RTX – Off (much more FPS, until the DLSS come to pc)

    Reply

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