Come explore Castle Dimitrescu with us, as we dive into Resident Evil Village’s settings and performance.
00:00 – Intro
00:00 – Test Rigs
01:46 – Baseline Performance
02:46 – Subsurface Scattering
03:07 – Shadows
03:27 – Variable Rate Shading
03:53 – Rendering Mode
04:13 – Ray Tracing
05:07 – Outro
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while here in brazil a gamer pc is very expensive there and very cheap
Excellent video, thanks
I'm noticing a lot of screen tearing in this video, was v-sync disabled ?
I feel like it looks worse than 7. No doubt due to poor console hardware.
Nice video, it's a shame I can't upgrade my GPU right now though, those crazy miners…………….
New Gen Consoles already Affecting PCs Negatively. No DLSS because AMD is in Consoles and can’t do Raytracing Properly.
THE TEARING IS DESTROYING MY SOUL
Funny how a 3060 to is considered "mid range"
Ryzen 5 5600x + B550 Gaming Carbon + RTX 3060 Ti + 16GB RAM + Samsung 980 = "Mid-Range" PC
Oh, PCG… it must be so sweet to live inside that fantasy universe you live in… (-‸ლ)
I play this (4k 60fps) on my Rtx 3080/i7 10700k
how can you deal with that screen tearing. couldnt. gonna have to sacrifice elsewhere. and reports of bug lady slamming frames
hi im trying to navigate the internet right now without spoiling the game for myself but i have a very specific question ive been trying to ask everyone from youtubers to twitch streamers with no avail. Does the game give you an option to switch from anything other than dx12?
This where 3070 8GB owners realize how nvidia fucked them in broad daylight.
Ty for video. I have a good system 5800x, 6800gpu, 32gb ram. using the "max" preset it goes to 59fps. I knew something wasn't right, the graphics aren't much different than RE7 and it's just shouldn't be that demanding. Turning off subsurface scattering and variable rate shading I don't see a decrease in quality, but the game went to my monitor max of 144fps. Ty for your work I appreciate it.
Frame Rate – Variable
Vertical Sync – Off
Render mode – Normal
Image quality – 1
FidelityFX CAS – on
Anti-aliasing – TAA
Variable Rate Shading – Off
Texture Quality – High 8gb
Texture Filter Quality – High Aniso X16
Mesh Quality – MAX
Raytracing – On
GI and Reflection – Mid
Light Reflection – Mid
Ambient Occlusion – On
Screen Space Reflections – On
—————————-
Subsurface – Off
Rendering Mode – Interlaced (more FPS)
RTX – Off (much more FPS, until the DLSS come to pc)
Playing with Ryzen 7 3700x & RTX 3080. At 1440p I’m getting 165fps.
If only I knew what you guys were talking about
ah the pc world so many options