The Brilliance (and failure) of Cyberpunk 2077



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Well, after the better part of a decade, Cyberpunk 2077 is here… and its brilliant… but severely flawed. Bugs, glitches, economic exploits, errors and crashes plague the experience while it is almost unplayable on current generation consoles. (a platform with millions of players)

Today I will do my best to review this product and analyze through all the faults… it still has value, and how it will be a timeless, evolving world that eventually (if not now) will deserve your attention, and time.

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24 thoughts on “The Brilliance (and failure) of Cyberpunk 2077”

  1. Im running the game on a I5 7500 and a GTX 1060 6gb, and it runs great lol. I love the game, it has a similar feeling to skyrim, fallout, Dues Ex, but stands on its own completely. My only complaint about the game is the bugs and glitches, though for me, I haven't had any game breaking bugs that couldn't be fixed by validating the files on steam or restarting the game. I really feel bad for CDPR as people over hyped the game, and obviously, people expected perfection, and what we got is far from perfect, as no game is perfect anyways. BTW Panam is best girl.

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  2. I haven't finished the game yet (having much too much fun with chasing down emotionally damaged taxi cars and shooting my way through goons) but I largely agree with the sentiment of the video. Most primarily I would agree that it's not so much an rpg as it's an action-adventure with a strong focus on experiencing a cyberpunk setting from a street level perspective. If you want a bonafide RPG in a cyberpunk setting, Shadowrun Dragonfall and Hong Kong are much stronger candidates. Those really let you create and act out your own character. Cyberpunk 2077 is best viewed as you playing your own version of V, rather than your own unique character (could kinda feel like a "duh" sentiment, but I do think that the distinction is warranted).

    I deliberately avoided the hype machine (although, that doesn't mean I wasn't hyping up myself or excited about the game) so I feel that I didn't go in with outrageous expectations. The only thing that truly did not fit my expectations was the implementation of genitals (it was played up more in the marketing than what you can actually do with it in the game), and the complete lack of haircuts post character creation. My first character was a female, and I had a specific idea in mind, but the hairstyles available didn't fit what I was going for, so I figured there'd be more options when I finally got into the game. Not so. So I was now stuck with a character that looked more like a Karen than the cold corpo beach I had intended. So I rolled a new character, a male street kid instead, and have stuck with that one since, much more pleased, leaning far more into the "punk" aspect of cyberpunk than my first attempt. It also made me more willing to go for the brawling side quests, since it felt super weird that my scrawny looking ex corpo beach would win any fistfight (femshep headbutting a krogan, anyone?)

    Is the game perfect? No, that's impossible. Am I having tons of fun with it? Heck yes.

    Edit: On the topic of bugs. I've had a few. Some more frequent than others, and some just odd, but nothing completely game breaking as of yet. The most frequent bug for me are the numerous floating item duplicates. Say an npc takes out a cigarett to smoke. Suddenly there's a duplicate cigarette just hanging in the air next to the character, the other (real) cigarette still in hand.

    Another one that's less frequent, but kinda sorta more easily reproducible is your car making some very odd choices in approaching you when you call for it, leading to it often getting stuck in the ground, or driving over air, or spawing inside another car (eventually leading to it, or both cars, exploding or violently breaking)

    Then there was that one time when V's head just straight up disappeared when sitting on a motorcycle. Rode around for a good ten fifteen minutes with no head.

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  3. there's no two sides to this absolute debacle…CDPR ripped people off & the fan boys are out defending it is just disgusting. Had respect for UE but his tongue is so far up CDPR's arses that he's chewing on their breakfast…defending this crap against people who at this moment in history have no money or job at Xmas time is scandalous

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  4. I played Division pretty late (almost no one was online) but that game is pretty good as a singleplayer experience as well. New York was one of the best open worlds I experienced in my opinion.

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  5. Sounds like a technologically themed GTA V. No wonder everyone went ape shit over this game.

    The premise of this game does sound like I may want to give it a go and I was more or less dead set against playing this cause the hype for it was so damned out of control. "Like Really…"

    Well it does need some time for fixes before I would consider changing my mind to play this. Good review though!! 👍🏾👍🏾

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  6. I see many people don't like gunplay but I love it! I am a seasoned Tarkov player and I just love the fact that guns have recoil and are hard to control. In its core gunplay isn't easy and I think it bothers some people.

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  7. im playing on my ps vr and playstation pro and im loving it is so immersive and i love just walking around doing whatever pops up feels like hotline miami crossed with blood dragon having a fucking ball

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  8. Witcher 3 was the same kind of thing but what cyberpunk did wrong was advertise for 7 years and sell merch for a buggy broken release with no content they promised even put in. Early access release at best is what this is. it could take 3 years of work and DLC to make it worth the money unlike witcher 3 which was ok and became great then became amazing after months of work and DLC.

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  9. I play on PC and have not run into any issues other than stuff moving around when I walk past, loot, or drop bodies by it. The game looks great and plays well, I enjoy the story so far and haven't been able to complete everything which I usually enjoy doing. Purely because I am interested in finishing the main story but I expect my second playthrough will be a completionist attempt. The flaws are so few and far between I can't really say anything negative beyond the occasional stuff flying off the shelf when I loot near it.

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  10. This is one of those balanced reviews that I can't seem to find elsewhere. It is almost like too many people jumped on the CDPR bandwagon and expected the game to resurrect Jesus or something. Not to mention the tons of people who complaint after only few hours in thinking they have a gasp of the game.

    This is one of those games that will need time to polish and patients to play with, if you don't give the story or the game a chance, you'll never know how much the story and plot can actually wow you.

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  11. What do you mean when you're saying that "Mods" are permitted or can happen for this game? Have CDPR released an official game editor for that? Like Bethesda did for Oblivion, Fallout 3, Skyrim and Fallout 4? Because if it is truly possible to Mod Cyberpunk in the same ways, then it will definitely be modded for many years to come. But so far the only "Mods" I've seen made for this game are only related to technical issue fixes or memory allocation adjustments via files that can be opened with Notepad. I don't see any software yet that can fully Mod / Edit this game. In fact, I don't think CDPR ever mentioned if they were "for" or "against" modding for this game, they never really discussed it.

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  12. I have fallen in love with the world of Cyberpunk. Everything that is going on in NC feels important, and some of it is, but the feeling I get is that there is so much more to the world. NC is enemy of the game but it is just another pawn in the corps' great game. I keep feeling drawn to Cyberpunk's world and I think CD Projekt did a great job adapting Ponsmith's world.
    The side quest are my favorite part of the game. So many of them are great and I love how a few branch out into their own unique endings. The small dumb ones are fun and enough are memorable and the longer ones are the same but the best by far are the character quests. I felt emotionally invested in most of them and their conclusions left me satisfied. I wish there were more but I understand these questlines were incredibly lengthy and require large investment to create so few can be made.
    I love the characters of the main story and I wish it were longer so that it could better explore the implications of how you interacted with those characters. The endings did not hit home for me to be honest. They would work for people who didn't attach themselves to V as much as I. I became very attached to V entirely because of Judy, who is uncannily similar to my girlfriend. Having that touchstone with the character made me incredibly invested in how they faired in the end.
    On my second playthrough I was already planning on roleplaying significantly more strictly than my first so I think there are a few endings I could build my new V around. I have the feeling I will be significantly more satisfied with the end to that playthrough.

    Now that I've sucked this games fick so hard it's gone numb here's the kicker: Do not buy it. Whatever system you own it is not ready for mass release. To explore the world in depth you see time and time again just how screwed this game is. Everyone has seen and heard the bugs so I won't touch on them but know they are rampant and invasive, especially at key moments in the story.
    There are also side missions that simply cannot be completed without specific character builds. I don't mean you cannot win them I mean they can't be failled too. So far I've only come across one or two of these but it is a problem. Also the boxing quests are a complete flop due to the game's broken melee system.
    The exploits are so common and easy to do that I built the one shot revolver build by accident. The balance is just bad, really bad.
    The entirety of melee is bad. Bad balance. Lack of sync kills, there is only one per weapon and it gets old very quick. Worst of all is that enemy melee attacks do not inflict damage when they appear they should, the timing often is off in the animation. And the hitboxes are just so off it is impossible to know what will and will not hit you with certainty. Despite these issues going full psycho and mantis balding your way through a wave of gun enemies is so much fun. Until you accidentally tap A again and launch yourself out of cover because the dodge system does not have a dedicated key. Yep. No dedicated dodge key. Mod this right away if you do buy the game.
    TL;DR: I love this wonderful, buggy, broken, and unbuilt mess so much. The diamonds you find in this rough are amazing but I cannot in any good conscience recommend it to anyone at all. There are far to many issues for this game to be considered a finished product. If you know what you are getting into and know your rig can run it to a degree you are comfortable with than go ahead. It's not like my TED Talk wannabe rant on a YT video is going to stop you :p

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