The Cut Content Of Pizza Tower: Part 2



Credits:
(Cactus Companion) Fact-checking and various footage
(Orca) 3D jumpscare animations
(DogToon64) Spooky snick footage: youtu.be/Qax_jNi3MyQ
(ZDoxes) Peppino abuse footage: youtu.be/GKyUal8q8zw
(21 Idiots) Kung fu footage: youtu.be/vXx3bjjd0LI
(damianbratonja) Pinball and Dragon’s Lair footage: youtu.be/RUforh7GY5c youtu.be/z7qwfEO3-Z0
(IyeQ) Mansion footage: youtu.be/royb0-YlyUM
(Icedland) Bee boss: youtu.be/BcNHo5hPGQM
(lerp) Mr. Stick boss footage: youtu.be/0rWcbzcgJfU
(LongplayArchive) Wario Land 3 footage: youtu.be/WPzqU2LGxJc

0:00 – Intro
0:22 – Heat Meter
1:34 – Playable Noise
2:24 – Peppino’s Moveset
4:08 – Health system
4:47 – The Judgment Was Final
5:20 – Enemies / Stage Gimmicks
7:06 – Stages
9:59 – Bosses
13:54 – Hub World
15:21 – SFX
15:52 – Final Boss
17:48 – Final Stage

Source

37 thoughts on “The Cut Content Of Pizza Tower: Part 2”

  1. 11:31 that dab was also earlier in the noise's hardoween demo, where pressing LT would let you "analog dab" depending on how much you held it. it was a reference to yo noid 2 enter the void, that also had analog dabbing as a joke. also i'm really sad the "noise gutter" idea was thought of too late, that sounds really incredible. maybe the noise update that introduces him as playable could sneakily add that in.

    17:55 on pizza time never ends being half an exit theme. frostix (clascy) confirmed the song was previously named "pizza time bro u know this u remember this" but was changed because there were already other songs with humorously long and casual names and having too many would make them less funny.

    i also find it funny from the hub dialogue that gustavo addresses peppino as his boss. so by the time of the first gnome forest version gustavo was peppino's boss, then peppino was his boss, and now they're just friends who met to confront the pizza tower. i did like the dynamic between them shown in the dialogue, peppino being anxious and vengeful to the tower while gustavo is curious and friendly.
    that dialogue is also much more in-line with the previous story of the game, and peppino makes mention of pizza monsters going into his pizzeria, which was the plot of pizza massacre all the while back i believe, peppino fending off of monsters in his own pizzeria. it's also more about peppino facing the tower because they're competition, not because he's threatened. the way the final game is practically a silent cartoon about its story is really commendable and charming, but this more involved story stuff was cool too.

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  2. (sorry for my bad english)…i really wished they kept the original idea for the third phase of pizzahead, also he originally would have a attack where he screams GET OUT!!! at peppino(you have to dock to dodge)

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  3. This game has so much cut content and ideas, that its almost enough to make a 2nd game out of these alone. I can only imagine what would a boss fight against the old and probaly forgotten 'King Noyz' character would look like in a potential seaquel that might never be made, or just a dlc for Pizza Tower we have now.

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  4. Very glad to help with this video! ^-^
    I know some people think the early concepts for PH phase 3 were better but im pretty happy with the final thing, its way more accurate to his character and the boss rush is really cool

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  5. The game is already perfect as is but if there was ever any time to add updates it would be really cool to add the John Gutter/Noise thing to every level where you would pretty much have to speedrun every level in random order to catch the Noise. I can expect mods to do stuff like that but it would be cool to see some official additions.

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  6. I feel like, as pizza tower went through development, it became less, "Wario" and more, "Sonic". Playing older demos is really, REALLY weird after playing the final build, since the levels are much.. slower.

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  7. I'm gonna cum if they add noise with a mode which gives him the washing machine with the grappling hook, that'd be fun as hell with level editor (another thing I hope it gets)

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  8. These videos are well done, I specifically enjoy how its paced but I would like it if you could associate certain concepts with time-frames or demo versions so we know how old certain things are. There could just be some mention of that or text on the screen perhaps

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