The Elder Scrolls III: Morrowind – 2021 OpenMW / Vtastek Shaders with Reshade Bloom



OpenMW 2021 1440p -The Elder Scrolls III: Morrowind as how it was remembered by me. Simply with modern textures called normal maps, very immersive and lore friendly mods. Distantland feature enabled, grass mods, perfect stability and all this combined with beautiful Vtastek Shaders and Reshademe post proces effects. This is my vision of The Elder Scrolls III: Morrowind on OpenMW engine.
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Modlist: https://pastebin.com/ZijR5gz4

Links:
OpenMW https://openmw.org/en/

Skywind OST Artist page: https://jonassonfredrik.bandcamp.com/album/skywind-original-game-soundtrack-fredrik-jonasson

Modding OpenMW: https://modding-openmw.com/mods/

Nexusmods: https://www.nexusmods.com/morrowind

ModDB: https://www.moddb.com/games/morrowind

Modhistory: http://mw.modhistory.com/download-58

Inspiration: https://www.youtube.com/channel/UCTiULQ_bcPRu_jMTZ86WO7A

Vtastek Shaders: https://cdn.discordapp.com/attachments/381217735306248192/734530962024562720/openmwlightingbeta04.7z

Reshade.me:
https://reshade.me/

Something from me:
Main Menu Replacer: https://www.nexusmods.com/morrowind/mods/48364

My setup:

i5 9600k 4.8 ghz

SilentiumPC – Grandis 2 XE1436
MSI Ventus 3x RTX 3070 8gb OC

16 gb DDR 4 3200 mhz
SSD Silicon Power P34A80 1TB PCIe Gen3x4
Monitor Samsung LC27HG70QQUXEN 1440p QLED

Source

11 thoughts on “The Elder Scrolls III: Morrowind – 2021 OpenMW / Vtastek Shaders with Reshade Bloom”

  1. can you show us azura's shore around azura shrine? i know it's far and silt strider doesn't go there but it's my favourite region and i've never seen it on your videos

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