THE MAW! Full End-Game Zone Overview/Guide | Shadowlands



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37 thoughts on “THE MAW! Full End-Game Zone Overview/Guide | Shadowlands”

  1. I'm glad they made it so you lose stygia when you die, & can preeminently lose it if you die again while trying to get back to your corpse. Now these now a huge risk while playing in what is supposed to be a dangerous place like The Maw, and it forces you to be careful. I can't wait to see people complaining about it on the Forums, because it's "too hard" and they can't just mindlessly faceroll through the Maw.

    Reply
  2. Mehh they didn't really care about making the Maw feel dangerous, what they're afraid of
    is that people will run through their content again and then unsubscribe because they
    don't want to put more content in this expansion than the bare minimum

    Reply
  3. I think the maw will be fine if you can comfortably kill the abductors. It also depends what the QOL upgrades you can buy for stygia are. It will become a quick little daily/weekly zone that is slightly different from the norm

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  4. I think that worgens and druids being able to mount makes perfect sense and would be cool if they leave it that way even it is unfair for the rest of races and classes. To have things like this, gives variety to the game and, instead of "fixing the bug", they should look forward to implement more things to make classes and races feel unique

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  5. Yeah there is nothing to do in the Maw. It was intentionally designed as a zone with no content in it. And even if for some reason you find fun in going around just killing mobs, the zone has a mechanic where it just flat out kills you every couple of minutes. And to make sure you don't get anything done, out of the things that aren't there to begin with, you can't even mount up. The Maw is an insult, not a zone. Does Blizzard think this could compete with a zone like Suramar?

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