The Medium – Behind the Scenes | gamescom 2020



The developers at Bloober Team discuss their process of making horror games that are designed to do more than just scare the hell out of you, and how their dual world mechanic works in their upcoming game, The Medium.

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29 thoughts on “The Medium – Behind the Scenes | gamescom 2020”

  1. I’ve slowly lost interest in this game; every time they show a snippet of it I experience a growing lack of interest; and I was really hyped at first 🤷🏻‍♂️

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  2. All hail Troy Baker a true legend at his craft 💯

    I’m a PlayStation guy, but I kinda want to get the new XBOX just to play this game. Looks incredible!

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  3. I'm interested in this game, but if the gameplay really is that splitscreen double world affair that totally kills it for me. A huge part of what makes a horror game scary is really getting wrapped up and suffocated in the atmopshere/environment, and having those two small screen splits would really ruin that I think and just make me simultaneously unable to appreciate either world, instead of liking both.

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  4. If it was the medieval age, she would have been lynched as a witch by a religious town. Today, people would tell her to go see a psychiatrist and have some pills. There was another game where the townspeople are possessed by their previous selves and getting attacked.

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