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00:00 4K β DLSS Quality β RTX ON
00:47 4K β DLSS Balanced β RTX ON
01:28 4K β DLSS Performance β RTX ON
02:09 4K β DLSS Performance β RTX OFF
02:51 1440p β DLSS Quality β RTX ON
03:32 1440p β DLSS Balanced β RTX ON
04:12 1440p β DLSS Performance β RTX ON
04:57 1440p β NATIVE β RTX ON
05:40 1440p β NATIVE β RTX OFF
06:22 1080p β DLSS Quality β RTX ON
07:02 1080p β NATIVE β RTX ON
07:43 1080p β NATIVE β RTX OFF
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The Medium is a psychological horror video game developed by Bloober Team that was released for Microsoft Windows and Xbox Series X/S on January 28, 2021.
The Medium is a psychological horror game played in third-person as Marianne, a medium who can travel into the spirit realm. Being able to inhabit both worlds aids puzzle solving. Her psychic abilities may also be used against hostile forces and are recharged by interacting with energy spots called spirit wells.
The Medium is developed by Bloober Team, who came up with the idea in 2012. Bloober meant to enhance the immersion by changing their traditional perspective from first- to third-person and taking advantage of Xbox Series X/Sβs background streaming. They modelled the supernatural setting after ZdzisΕaw BeksiΕskiβs dystopian surrealist artwork. Lead designer Wojciech Piejko said The Medium imparts the message that βthere is no universal truthβ. Composers Arkadiusz Reikowski and Akira Yamaoka were tasked with scoring the physical and spiritual plane, respectively. Using synthesiser and analogue sounds, Reikowski likened his approach to that of Stranger Things and Chernobyl. Yamaoka worked on the Silent Hill franchise, which inspired the game, including its fixed camera angles. He was persuaded to take on the music when Piejko gave him a gameplay demonstration. Singer Mary Elizabeth McGlynn, also of Silent Hill fame, will contribute vocals. Troy Baker voices the primary antagonist, known as the Maw, for whom another actor performed the motion capture on stilts.
Source: https://en.wikipedia.org/wiki/The_Medium_(video_game)
#TheMedium #RTX3060Ti #RTXON
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Keep in mind that the video is still processing, a 4K video option will be there later on!
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00:00 4K – DLSS Quality – RTX ON
00:47 4K – DLSS Balanced – RTX ON
01:28 4K – DLSS Performance – RTX ON
02:09 4K – DLSS Performance – RTX OFF
02:51 1440p – DLSS Quality – RTX ON
03:32 1440p – DLSS Balanced – RTX ON
04:12 1440p – DLSS Performance – RTX ON
04:57 1440p – NATIVE – RTX ON
05:40 1440p – NATIVE – RTX OFF
06:22 1080p – DLSS Quality – RTX ON
07:02 1080p – NATIVE – RTX ON
07:43 1080p – NATIVE – RTX OFF
Thanks !
What resolution would you use for playing the game? Rtx on or off?
Je crois que c'est la mode chez les dΓ©veloppeurs Polonais de faire un travail d'optimisation merdique, le CPU n'est pas exploitΓ© et sans DLSS c'est une catastrophe
1080p 60fps card with rtx on
I got some bizarre performance changing settings looking for a good happy medium. Never found one and uninstalled the game. Performance was too all over the place for me. Even locking to 30fps I got frame pacing issues. Broken HDR for me and janky menu settings that seemed to be haunted by a spirit from game. change setting come back and it changed itself back ect.
Can you make a video of Java version of Minecraft with i9-10900K and RTX 3090, with BSL Shaders and Stratum 2048x with 16 chunks render distance, in 1080p, 1440p, and 4K?
Why are there so many frametime spikes in every resolution? Is it the Game or the Hardware?