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00:00 4K β DLSS Quality β RTX ON
00:49 4K β DLSS Balanced β RTX ON
01:32 4K β DLSS Performance β RTX ON
02:14 4K β NATIVE β RTX ON
02:57 4K β DLSS Balanced β RTX OFF
03:38 1440p β DLSS Quality β RTX ON
04:23 1440p β DLSS Balanced β RTX ON
05:06 1440p β DLSS Performance β RTX ON
05:48 1440p β NATIVE β RTX ON
06:32 1440p β NATIVE β RTX OFF
07:13 1080p β DLSS Quality β RTX ON
07:54 1080p β NATIVE β RTX ON
08:36 1080p β NATIVE β RTX OFF
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The Medium is a psychological horror video game developed by Bloober Team that was released for Microsoft Windows and Xbox Series X/S on January 28, 2021.
The Medium is a psychological horror game played in third-person as Marianne, a medium who can travel into the spirit realm. Being able to inhabit both worlds aids puzzle solving. Her psychic abilities may also be used against hostile forces and are recharged by interacting with energy spots called spirit wells.
The Medium is developed by Bloober Team, who came up with the idea in 2012. Bloober meant to enhance the immersion by changing their traditional perspective from first- to third-person and taking advantage of Xbox Series X/Sβs background streaming. They modelled the supernatural setting after ZdzisΕaw BeksiΕskiβs dystopian surrealist artwork. Lead designer Wojciech Piejko said The Medium imparts the message that βthere is no universal truthβ. Composers Arkadiusz Reikowski and Akira Yamaoka were tasked with scoring the physical and spiritual plane, respectively. Using synthesiser and analogue sounds, Reikowski likened his approach to that of Stranger Things and Chernobyl. Yamaoka worked on the Silent Hill franchise, which inspired the game, including its fixed camera angles. He was persuaded to take on the music when Piejko gave him a gameplay demonstration. Singer Mary Elizabeth McGlynn, also of Silent Hill fame, will contribute vocals. Troy Baker voices the primary antagonist, known as the Maw, for whom another actor performed the motion capture on stilts.
Source: https://en.wikipedia.org/wiki/The_Medium_(video_game)
#TheMedium #RTX3070 #RTXON
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Keep in mind that the video is still processing, a 4K video option will be there later on!
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At 1080p I skipped performance & balanced, it wouldn't make any sense.
4K NATIVE RTX OFF was replaced by 4K DLSS Balanced RTX OFF since it was the only option to run the game at 4K60 with the 3070.
00:00 4K – DLSS Quality – RTX ON
00:49 4K – DLSS Balanced – RTX ON
01:32 4K – DLSS Performance – RTX ON
02:14 4K – NATIVE – RTX ON
02:57 4K – DLSS Balanced – RTX OFF
03:38 1440p – DLSS Quality – RTX ON
04:23 1440p – DLSS Balanced – RTX ON
05:06 1440p – DLSS Performance – RTX ON
05:48 1440p – NATIVE – RTX ON
06:32 1440p – NATIVE – RTX OFF
07:13 1080p – DLSS Quality – RTX ON
07:54 1080p – NATIVE – RTX ON
08:36 1080p – NATIVE – RTX OFF
But this is far from being a demanding moment, that would be when the 2 perspectives are in screen in the same time
Not only am I disappointed in the performance, but its 2021… Developers have zero excuse to not include 21:9 aspect ratio support smh.
I wish you would make the numbers larger. It's hard to see on mobile.
The pool area should be the benchmark for this game. Interested how it would handle that. Not sure what the RTX is doing there,that has been the only time I felt I needed to upgrade my GPU.
rip rtx3070.. it's been a good card
CPU Usage = Nothing, Unreal Engine 4 = Single Thread Bound. Unreal Engine 5 = The Future.
Los fps bajan cuando se empieza a renderizar los 2 mundos… a mas de 100 fps el tutorial lo corre hasta una 1660 ti