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00:00 4K β DLSS Quality β RTX ON
00:51 4K β DLSS Balanced β RTX ON
01:38 4K β DLSS Performance β RTX ON
02:24 4K β NATIVE β RTX ON
03:09 4K β NATIVE β RTX OFF
03:51 1440p β DLSS Quality β RTX ON
04:36 1440p β DLSS Balanced β RTX ON
05:20 1440p β DLSS Performance β RTX ON
06:03 1440p β NATIVE β RTX ON
06:46 1440p β NATIVE β RTX OFF
07:30 1080p β DLSS Quality β RTX ON
08:13 1080p β NATIVE β RTX ON
08:54 1080p β NATIVE β RTX OFF
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The Medium is a psychological horror video game developed by Bloober Team that was released for Microsoft Windows and Xbox Series X/S on January 28, 2021.
The Medium is a psychological horror game played in third-person as Marianne, a medium who can travel into the spirit realm. Being able to inhabit both worlds aids puzzle solving. Her psychic abilities may also be used against hostile forces and are recharged by interacting with energy spots called spirit wells.
The Medium is developed by Bloober Team, who came up with the idea in 2012. Bloober meant to enhance the immersion by changing their traditional perspective from first- to third-person and taking advantage of Xbox Series X/Sβs background streaming. They modelled the supernatural setting after ZdzisΕaw BeksiΕskiβs dystopian surrealist artwork. Lead designer Wojciech Piejko said The Medium imparts the message that βthere is no universal truthβ. Composers Arkadiusz Reikowski and Akira Yamaoka were tasked with scoring the physical and spiritual plane, respectively. Using synthesiser and analogue sounds, Reikowski likened his approach to that of Stranger Things and Chernobyl. Yamaoka worked on the Silent Hill franchise, which inspired the game, including its fixed camera angles. He was persuaded to take on the music when Piejko gave him a gameplay demonstration. Singer Mary Elizabeth McGlynn, also of Silent Hill fame, will contribute vocals. Troy Baker voices the primary antagonist, known as the Maw, for whom another actor performed the motion capture on stilts.
Source: https://en.wikipedia.org/wiki/The_Medium_(video_game)
#TheMedium #RTX3080 #RTXON
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Keep in mind that the video is still processing, a 4K video option will be there later on!
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At 1080p I skipped performance & balanced, it wouldn't make any sense.
00:00 4K – DLSS Quality – RTX ON
00:51 4K – DLSS Balanced – RTX ON
01:38 4K – DLSS Performance – RTX ON
02:24 4K – NATIVE – RTX ON
03:09 4K – NATIVE – RTX OFF
03:51 1440p – DLSS Quality – RTX ON
04:36 1440p – DLSS Balanced – RTX ON
05:20 1440p – DLSS Performance – RTX ON
06:03 1440p – NATIVE – RTX ON
06:46 1440p – NATIVE – RTX OFF
07:30 1080p – DLSS Quality – RTX ON
08:13 1080p – NATIVE – RTX ON
08:54 1080p – NATIVE – RTX OFF
The performance isn't as bad as people were making it out to be tbh
all good at 1440p dlss is a win
0:22 that's rtx on and dlss on quality but there are random shadows on plants. rtx is supposed to fix those nonsense.
ok, so it happens everytime she walks on plants. it doesnt look like it's part of the game. but it makes rtx look useless.
the screen tearing is bad on certain parts. it doesnt live up to what they showed on the nvidia channel.
great vid as always.
I am just downloading this game so very big thx for review!
How are your boost clocks jumping so high on the cpu?
Where does the game take place, Stutter City? Haha only jokes, thanks for the upload! Trawling YouTube for 3080 benchmarks and find yours helpful.
which option is specifically for Ray tracing toggle guys?
Nice work here
i have the game and the scene for the benchmark are not the best …. after 15-20 min of play you are in old Mine , and when the game split screen i just loose lot of FPS it unplayable … i am very disapoint about game look like very good but For the price of hight end computer the game are not smooth …..
This again proves: RTX needs at least one more Generation of gpus. It is not even the Performance, but the frametimes which are just horrible when activating rtx. And this game is just one example that shows this behaviour…